📦 Publish #12
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name: '📦 Publish' | |
on: | |
workflow_dispatch: | |
branches: | |
- main | |
inputs: | |
bump: | |
description: "Version Bump Method" | |
type: choice | |
options: | |
- major | |
- minor | |
- patch | |
required: true | |
workflow_call: | |
secrets: | |
NUGET_API_KEY: | |
description: "NuGet API Key" | |
required: true | |
inputs: | |
bump: | |
description: "Version Bump Method" | |
type: string | |
required: true | |
jobs: | |
publish: | |
name: 📦 Publish | |
runs-on: ubuntu-latest | |
steps: | |
- name: 🧾 Checkout | |
uses: actions/checkout@v4 | |
with: | |
lfs: true | |
submodules: 'recursive' | |
- name: 🔎 Read Current Project Version | |
uses: KageKirin/[email protected] | |
id: current-version | |
with: | |
file: GodotEnv/Chickensoft.GodotEnv.csproj | |
xpath: /Project/PropertyGroup/Version | |
- name: 🖨 Print Current Version | |
run: | | |
echo "Current Version: ${{ steps.current-version.outputs.version }}" | |
- name: 🧮 Compute Next Version | |
uses: chickensoft-games/next-godot-csproj-version@v1 | |
id: next-version | |
with: | |
project-version: ${{ steps.current-version.outputs.version }} | |
# This action was designed to pin versions to Godot versions, but | |
# if you pass a stable version in it just bumps the project version | |
# that you give it. | |
godot-version: 1.0.0 | |
bump: ${{ inputs.bump }} | |
- name: ✨ Print Next Version | |
run: | | |
echo "Next Version: ${{ steps.next-version.outputs.version }}" | |
- name: 📝 Change Version | |
uses: vers-one/[email protected] | |
with: | |
file: "GodotEnv/Chickensoft.GodotEnv.csproj" | |
version: ${{ steps.next-version.outputs.version }} | |
- name: ✍️ Commit Changes | |
run: | | |
git config user.name "[email protected]" | |
git config user.email "GitHub Action" | |
git commit -a -m "chore(version): update version to ${{ steps.next-version.outputs.version }}" | |
git push | |
- name: ✨ Create Release | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
run: gh release create --generate-notes "v${{ steps.next-version.outputs.version }}" | |
- name: 💽 Setup .NET SDK | |
uses: actions/setup-dotnet@v4 | |
with: | |
# Use the .NET SDK from global.json in the root of the repository. | |
global-json-file: global.json | |
- name: 📦 Publish | |
run: | | |
# build the package | |
dotnet build GodotEnv/Chickensoft.GodotEnv.csproj -c Release | |
# find the built nuget package | |
nuget_package=$(find . -name "Chickensoft.GodotEnv.*.nupkg") | |
echo "📦 Publishing package: $nuget_package" | |
# publish the nuget package | |
dotnet nuget push "$nuget_package" --api-key "${{ secrets.NUGET_API_KEY }}" --source "https://api.nuget.org/v3/index.json" --skip-duplicate |