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refactor: windows: clean up, tidy and improve windows key handling
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This fixes a bunch of issues on Windows bringing improvements and
reliability to the implementation. It replacing the existing key events
hack with a key state that keeps track of previous key events to parse
the incoming ANSI escape sequences. It also decodes unicode utf16 pairs
at the parser level instead of the driver level.

Related: #1126
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aymanbagabas committed Sep 20, 2024
1 parent d815192 commit 795bd16
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Showing 4 changed files with 374 additions and 324 deletions.
4 changes: 4 additions & 0 deletions driver.go
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,10 @@ type driver struct {
// multiple size events from firing.
lastWinsizeEventX, lastWinsizeEventY int16 // nolint: unused

// keyState keeps track of the current Windows Console API key events state.
// It is used to decode ANSI escape sequences and utf16 sequences.
keyState win32KeyState // nolint:unused

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directive `// nolint:unused` should be written without leading space as `//nolint:unused` (nolintlint)

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directive `// nolint:unused` should be written without leading space as `//nolint:unused` (nolintlint)

flags int // control the behavior of the driver.
}

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131 changes: 13 additions & 118 deletions driver_windows.go
Original file line number Diff line number Diff line change
Expand Up @@ -6,9 +6,7 @@ package tea
import (
"errors"
"fmt"
"unicode/utf16"

"github.com/charmbracelet/x/ansi"
xwindows "github.com/charmbracelet/x/windows"
"golang.org/x/sys/windows"
)
Expand Down Expand Up @@ -36,140 +34,37 @@ func (d *driver) handleConInput(

// read up to 256 events, this is to allow for sequences events reported as
// key events.
var events [256]xwindows.InputRecord
var events [numEvents]xwindows.InputRecord
_, err := finput(cc.conin, events[:])
if err != nil {
return nil, fmt.Errorf("read coninput events: %w", err)
}

var evs []Msg
for _, event := range events {
if e := parseConInputEvent(event, &d.prevMouseState, &d.lastWinsizeEventX, &d.lastWinsizeEventY); e != nil {
evs = append(evs, e)
}
}

return d.detectConInputQuerySequences(evs), nil
}

// Using ConInput API, Windows Terminal responds to sequence query events with
// KEY_EVENT_RECORDs so we need to collect them and parse them as a single
// sequence.
// Is this a hack?
func (d *driver) detectConInputQuerySequences(events []Msg) []Msg {
var newEvents []Msg
start, end := -1, -1

loop:
for i, e := range events {
switch e := e.(type) {
case KeyPressMsg:
switch e.Code {
case ansi.ESC, ansi.CSI, ansi.OSC, ansi.DCS, ansi.APC:
// start of a sequence
if start == -1 {
start = i
}
if e := parseConInputEvent(event, &d.keyState, &d.prevMouseState, &d.lastWinsizeEventX, &d.lastWinsizeEventY); e != nil {
if multi, ok := e.(multiMsg); ok {
evs = append(evs, multi...)
} else {
evs = append(evs, e)
}
default:
break loop
}
end = i
}

if start == -1 || end <= start {
return events
}

var seq []byte
for i := start; i <= end; i++ {
switch e := events[i].(type) {
case KeyPressMsg:
seq = append(seq, byte(e.Code))
}
}

n, seqevent := parseSequence(seq)
switch seqevent.(type) {
case UnknownMsg:
// We're not interested in unknown events
default:
if start+n > len(events) {
return events
// if event.EventType == xwindows.KEY_EVENT {
// k := event.KeyEvent()
// evs = append(evs, printLineMessage{keyEventString(k.VirtualKeyCode, k.VirtualScanCode, k.Char, k.KeyDown, k.ControlKeyState, k.RepeatCount)})
// }
}
newEvents = events[:start]
newEvents = append(newEvents, seqevent)
newEvents = append(newEvents, events[start+n:]...)
return d.detectConInputQuerySequences(newEvents)
}

return events
return evs, nil
}

func parseConInputEvent(event xwindows.InputRecord, buttonState *uint32, windowSizeX, windowSizeY *int16) Msg {
func parseConInputEvent(event xwindows.InputRecord, keyState *win32KeyState, buttonState *uint32, windowSizeX, windowSizeY *int16) Msg {
switch event.EventType {
case xwindows.KEY_EVENT:
kevent := event.KeyEvent()
event := parseWin32InputKeyEvent(kevent.VirtualKeyCode, kevent.VirtualScanCode,
return parseWin32InputKeyEvent(keyState, kevent.VirtualKeyCode, kevent.VirtualScanCode,
kevent.Char, kevent.KeyDown, kevent.ControlKeyState, kevent.RepeatCount)

var key Key
switch event := event.(type) {
case KeyPressMsg:
key = Key(event)
case KeyReleaseMsg:
key = Key(event)
default:
return nil
}

// If the key is not printable, return the event as is
// (e.g. function keys, arrows, etc.)
// Otherwise, try to translate it to a rune based on the active keyboard
// layout.
if len(key.Text) == 0 {
return event
}

// Always use US layout for translation
// This is to follow the behavior of the Kitty Keyboard base layout
// feature :eye_roll:
// https://learn.microsoft.com/en-us/windows-hardware/manufacture/desktop/windows-language-pack-default-values?view=windows-11
const usLayout = 0x409

// Translate key to rune
var keyState [256]byte
var utf16Buf [16]uint16
const dontChangeKernelKeyboardLayout = 0x4
ret := windows.ToUnicodeEx(
uint32(kevent.VirtualKeyCode),
uint32(kevent.VirtualScanCode),
&keyState[0],
&utf16Buf[0],
int32(len(utf16Buf)),
dontChangeKernelKeyboardLayout,
usLayout,
)

// -1 indicates a dead key
// 0 indicates no translation for this key
if ret < 1 {
return event
}

runes := utf16.Decode(utf16Buf[:ret])
if len(runes) != 1 {
// Key doesn't translate to a single rune
return event
}

key.BaseCode = runes[0]
if kevent.KeyDown {
return KeyPressMsg(key)
}

return KeyReleaseMsg(key)

case xwindows.WINDOW_BUFFER_SIZE_EVENT:
wevent := event.WindowBufferSizeEvent()
if wevent.Size.X != *windowSizeX || wevent.Size.Y != *windowSizeY {
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1 change: 1 addition & 0 deletions parse.go
Original file line number Diff line number Diff line change
Expand Up @@ -349,6 +349,7 @@ func parseCsi(b []byte) (int, Msg) {
}

event := parseWin32InputKeyEvent(
nil,
uint16(csi.Param(0)), //nolint:gosec // Vk wVirtualKeyCode
uint16(csi.Param(1)), //nolint:gosec // Sc wVirtualScanCode
rune(csi.Param(2)), // Uc UnicodeChar
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