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* quick upgrade test * update systems * make it build & migrate * dojo/packages issues * Revert "dojo/packages issues" This reverts commit dc66ee9. * update typescript & chakra ui * use @dojoengine/create-burner * component -> model * prepare to use dojo packages * packages not working * models -> components * better DojoProvider * timewaste * update cairo/dojo * timewasting recs test * add GameMode, settings, refactoring, wip * finish to change all constants to settings * liquidity scaling * set name at game creation * remove Name model, update set_name * pawnshop ui * shop/items, start to update tests * update graphql queries * use enums * rc7 * shop still wip * remove risks * add max_items_allowed check * use wanted * use wanted * display max item allowed * fix some build issues * fix all damn frontend build issues * fix createBurner rendering issue * add burner & update auth script * remove player_two * use dojo::contract * fix summary * update settings & fmt * tuning * feat: Escape to a random location (#199) * feat(escape_to_random_location): Escaping to random location + Testing text in the frontend * feat(escape_to_random_location): Correctly move to a random location * feat(escape_to_random_location): Using description field + Update README * feat(escape_to_random_location): Updated README * feat(escape_to_random_location): Removed warning emoji * feat(escape_to_random_location): Removed useless new lines * feat(escape_to_random_location): Removed changes from scarb fmt * feat(escape_to_random_location): Typo in README 💀 * feat(escape_to_random_location): Removed HTML tags from README, now using MD only * feat(escape_to_random_location): Fixed mistake 😱 * feat: Add inventory on the Travel page (#200) * feat(travel-inventory-bar): Added inventory bar in the Travel page * feat(travel-inventory-bar): Removed not needed icons in Menu * feat(travel-inventory-bar): Removed not needed imports * feat(travel-inventory-bar): Removed useless import * feat(travel-inventory-bar): Yet another useless import :) * feat(travel-inventory-bar): Fixes from review * feat(travel-inventory-bar): Fixes from review * feat(travel-inventory-bar): Fixes from review * feat(travel-inventory-bar): Updated the gradient for mobile version * feat(travel-inventory-bar): Updated border colors & spacing * feat(travel-inventory-bar): Padding bottom for inventory for desktop & mobile --------- Co-authored-by: akhercha <[email protected]> * feat: Removed cartridge avatar & Added crown to Skull icon (#201) * feat(skull_with_crown): Removed Cartridge avatar + Added crown to skull icon * feat(skull_with_crown): Added skull color to end-game screen * feat(skull_with_crown): Refactor of the Skull icon from code review * feat(skull_with_crown): Removed the <svg> tag for 💀 --------- Co-authored-by: akhercha <[email protected]> * Set RYO metadata * test with slot * fix build issues * env * fix provider issue * experiment graphql subscriptions for playerEntity * fix build issues * wss * player subscription * add player profile modale * update pawnshop ui * remove end turn summarry page * add avatar selection * new deployment * temp * ui updates & susbcription for player items&drugs * update share link * update decision UI * 0.3.2 * ui updates * encounters / fight * make icon & text blink * safety check with chain_id * fix build issues * use game_mode for testing & tune settings * deployed * update auth script * deployement * update torii ryo3... * back to torii ryo * fix: input style * fix tooltips & add Ooo sound * remove color on icons in decision * smaller image in trade * back to ryo1 * fix some issues & tune settings * update manifest * various fix & tuning * refactoring, math, random, .. * scarb fmt * fix ui/responsive issues * update events keys * update events & prepare hustler logs * hustler logs * fix events ordering & add random demand * emit market event at end turn after player update / fix build issues * hide create test game * add price scaling & small settings changes * more inflation * fixes, remove firefox ugly scrollbars, settings, etc * enable sound * feat: Adaptative heart (#245) * feat(adaptative_heart): Adaptative heart depending on player's health * feat(adaptative_heart): Updated DynamicHeart * feat(adaptative_heart): Revert files that got pushed for no reasons... * feat(adaptative_heart): Re-added EOF newline * feat(adaptative_heart): Removed test health * feat(adaptative_heart): Passing health color as a prop * feat(adaptative_heart): Added color neon.400 * remove some toast * 0.3.10 & fixes * fixes & tooltip * fix damn build issue * fix: Encounter health during fight (#247) * feat(adaptative_heart): Adaptative heart depending on player's health * feat(adaptative_heart): Updated DynamicHeart * feat(adaptative_heart): Revert files that got pushed for no reasons... * feat(adaptative_heart): Re-added EOF newline * feat(adaptative_heart): Removed test health * feat(adaptative_heart): Passing health color as a prop * feat(adaptative_heart): Added color neon.400 * fix(encounter_health): Updated encounter health * fix(encounter_health): Removed logging for debug * disable test/tools * change addr --------- Co-authored-by: akhercha <[email protected]> Co-authored-by: akhercha <[email protected]> Co-authored-by: Tarrence van As <[email protected]>
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Successfully deployed to the following URLs:
rollyourown – ./
rollyourown.preview.cartridge.gg
rollyourown-git-main.preview.cartridge.gg