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Pathfinding in the fog

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@caewok caewok released this 19 Feb 01:48
· 793 commits to main since this release

New Features

GM can now set whether pathfinding should be limited for users to areas within the fog of war. FYI, testing fog of war in Foundry for canvas positions is a performance hit. Closes issue #47.

Bug fixes

Take the starting elevation of the path when testing whether tokens or walls block the path. Allows tokens or limited height walls to be ignored if no collision at the given elevation.

Fix for measuring elevation when Elevated Vision module is enabled. Closes issue #45.

Full Changelog: 0.8.6...0.8.7