Pathfinding in the fog
New Features
GM can now set whether pathfinding should be limited for users to areas within the fog of war. FYI, testing fog of war in Foundry for canvas positions is a performance hit. Closes issue #47.
Bug fixes
Take the starting elevation of the path when testing whether tokens or walls block the path. Allows tokens or limited height walls to be ignored if no collision at the given elevation.
Fix for measuring elevation when Elevated Vision module is enabled. Closes issue #45.
Full Changelog: 0.8.6...0.8.7