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name: Release Creation | ||
# GitHub Actions workflow for creating a new FoundryVTT module release. | ||
# | ||
# Useful References: | ||
# - https://docs.github.com/en/actions/using-workflows/workflow-syntax-for-github-actions | ||
# - https://docs.github.com/en/actions/learn-github-actions/contexts | ||
# - https://docs.github.com/en/actions/learn-github-actions/environment-variables | ||
# | ||
# Troubleshooting Checklist: | ||
# - Is the module's manifest file valid JSON? | ||
# You can test your manifest file using https://jsonlint.com/. | ||
# | ||
# - Does the module's manifest have all the required keys? | ||
# See https://foundryvtt.com/article/module-development/#manifest for more | ||
# information. | ||
# | ||
# - Are all the proper files and directories being included in the release's | ||
# module archive ("module.zip")? | ||
# Check that the correct files are being passed to the `zip` command run | ||
# in the "Create Module Archive" step below. | ||
# | ||
# - Is the release tag the proper format? | ||
# See the comments for the "Extract Version From Tag" step below. | ||
# | ||
# - Is a GitHub release being published? | ||
# This workflow will only run when a release is published, not when a | ||
# release is updated. Furthermore, note that while a GitHub release will | ||
# (by default) create a repository tag, a repository tag will not create | ||
# or publish a GitHub release. | ||
# | ||
# - Has the module's entry on FoundryVTT's module administration site | ||
# (https://foundryvtt.com/admin) been updated? | ||
# | ||
name: Create Module Files For GitHub Release | ||
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on: | ||
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env: | ||
# The URL used for the module's "Project URL" link on FoundryVTT's website. | ||
project_url: "https://github.com/${{github.repository}}" | ||
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# A URL that will always point to the latest manifest. | ||
# FoundryVTT uses this URL to check whether the current module version that | ||
# is installed is the latest version. This URL should NOT change, | ||
# otherwise FoundryVTT won't be able to perform this check. | ||
latest_manifest_url: "https://github.com/${{github.repository}}/releases/latest/download/module.json" | ||
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# The URL to the module archive associated with the module release being | ||
# processed by this workflow. | ||
release_module_url: "https://github.com/${{github.repository}}/releases/download/${{github.event.release.tag_name}}/module.zip" | ||
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on: | ||
# Only run this workflow when a release is published. | ||
# To modify this workflow when other events occur, see: | ||
# - https://docs.github.com/en/actions/using-workflows/triggering-a-workflow | ||
# - https://docs.github.com/en/actions/using-workflows/events-that-trigger-workflows | ||
# - https://docs.github.com/en/actions/using-workflows/workflow-syntax-for-github-actions#on | ||
# | ||
# Note that some steps may depend on context variables that are only | ||
# available for release events, so if you add other events, you may need to | ||
# alter other parts of this workflow. | ||
release: | ||
types: [published] | ||
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jobs: | ||
build: | ||
runs-on: ubuntu-latest | ||
permissions: | ||
contents: write | ||
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steps: | ||
- uses: actions/checkout@v2 | ||
with: | ||
submodules: 'true' | ||
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# Substitute the Manifest and Download URLs in the module.json | ||
- name: Substitute Manifest and Download Links For Versioned Ones | ||
id: sub_manifest_link_version | ||
uses: microsoft/variable-substitution@v1 | ||
with: | ||
files: 'module.json' | ||
env: | ||
version: ${{github.event.release.tag_name}} | ||
url: https://github.com/${{github.repository}} | ||
manifest: https://github.com/${{github.repository}}/releases/latest/download/module.json | ||
download: https://github.com/${{github.repository}}/releases/download/${{github.event.release.tag_name}}/module.zip | ||
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# Create a zip file with all files required by the module to add to the release | ||
- run: zip -r ./module.zip module.json LICENSE styles/ scripts/ templates/ languages/ | ||
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# Create a release for this specific version | ||
- name: Update Release with Files | ||
id: create_version_release | ||
uses: ncipollo/release-action@v1 | ||
with: | ||
allowUpdates: true # Set this to false if you want to prevent updating existing releases | ||
name: ${{ github.event.release.name }} | ||
draft: false | ||
prerelease: false | ||
token: ${{ secrets.GITHUB_TOKEN }} | ||
artifacts: './module.json, ./module.zip' | ||
tag: ${{ github.event.release.tag_name }} | ||
body: ${{ github.event.release.body }} | ||
- name: Checkout Repository | ||
uses: actions/checkout@v3 | ||
with: | ||
submodules: 'true' | ||
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# Extract version embedded in the tag. | ||
# This step expects the tag to be one of the following formats: | ||
# - "v<major>.<minor>.<patch>" (e.g., "v1.2.3") | ||
# - "<major>.<minor>.<patch>" (e.g., "1.2.3") | ||
# | ||
# The version will be used by later steps to fill in the value for the | ||
# "version" key required for a valid module manifest. | ||
- name: Extract Version From Tag | ||
id: get_version | ||
uses: battila7/get-version-action@v2 | ||
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# Modify "module.json" with values specific to the release. | ||
# Since the values for the "version" and "url" keys aren't known ahead of | ||
# time, the manifest file in the repository is updated with these values. | ||
# | ||
# While this does modify the manifest file in-place, the changes are not | ||
# commited to the repository, and only exist in the action's filesystem. | ||
- name: Modify Module Manifest With Release-Specific Values | ||
id: sub_manifest_link_version | ||
uses: cschleiden/replace-tokens@v1 | ||
with: | ||
files: 'module.json' | ||
env: | ||
VERSION: ${{steps.get_version.outputs.version-without-v}} | ||
URL: ${{ env.project_url }} | ||
MANIFEST: ${{ env.latest_manifest_url }} | ||
DOWNLOAD: ${{ env.release_module_url }} | ||
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# Create a "module.zip" archive containing all the module's required files. | ||
# If you have other directories or files that will need to be added to | ||
# your packaged module, add them here. | ||
- name: Create Module Archive | ||
run: | | ||
# Note that `zip` will only emit warnings when a file or directory | ||
# doesn't exist, it will not fail. | ||
zip \ | ||
`# Options` \ | ||
--recurse-paths \ | ||
`# The name of the output file` \ | ||
./module.zip \ | ||
`# The files that will be included.` \ | ||
module.json \ | ||
README.md \ | ||
LICENSE \ | ||
templates/ \ | ||
scripts/ \ | ||
styles/ \ | ||
packs/ \ | ||
languages/ \ | ||
assets/ | ||
# Don't forget to add a backslash at the end of the line for any | ||
# additional files or directories! | ||
# Update the GitHub release with the manifest and module archive files. | ||
- name: Update Release With Files | ||
id: create_version_release | ||
uses: ncipollo/release-action@v1 | ||
with: | ||
allowUpdates: true | ||
name: ${{ github.event.release.name }} | ||
draft: ${{ github.event.release.unpublished }} | ||
prerelease: ${{ github.event.release.prerelease }} | ||
token: ${{ secrets.GITHUB_TOKEN }} | ||
artifacts: './module.json, ./module.zip' | ||
tag: ${{ github.event.release.tag_name }} | ||
body: ${{ github.event.release.body }} |
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# 0.7.3 | ||
Updated lib-geometry to 0.2.12. | ||
Refactor to use Patcher class. | ||
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# 0.7.2 | ||
Updated lib-geometry to 0.2.2. | ||
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/* globals | ||
*/ | ||
/* eslint no-unused-vars: ["error", { "argsIgnorePattern": "^_" }] */ | ||
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import { Ray3d } from "./geometry/3d/Ray3d.js"; | ||
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// Patches for the GridLayer class | ||
export const PATCHES = {}; | ||
PATCHES.BASIC = {}; | ||
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/** | ||
* Wrap GridLayer.prototype.measureDistances | ||
* Called by Ruler.prototype._computeDistance | ||
* If a segment ray has a z-dimension, re-do the segment by projecting the hypotenuse | ||
* between the ray A and B endpoints in 3d onto the 2d canvas. Use the projected | ||
* hypotenuse to do the measurement. | ||
*/ | ||
function measureDistances(wrapped, segments, options = {}) { | ||
if ( !segments.length || !(segments[0]?.ray instanceof Ray3d) ) return wrapped(segments, options); | ||
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// Avoid modifying the segment rays. | ||
const ln = segments.length; | ||
const origRays = Array(ln); | ||
for ( let i = 0; i < ln; i += 1 ) { | ||
const s = segments[i]; | ||
origRays[i] = s.ray; | ||
s.ray = s.ray.projectOntoCanvas(); | ||
} | ||
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const out = wrapped(segments, options); | ||
for ( let i = 0; i < ln; i += 1 ) segments[i].ray = origRays[i]; | ||
return out; | ||
} | ||
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PATCHES.BASIC.WRAPS = { measureDistances }; |
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/* globals | ||
game, | ||
Settings | ||
*/ | ||
/* eslint no-unused-vars: ["error", { "argsIgnorePattern": "^_" }] */ | ||
"use strict"; | ||
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import { MODULE_ID } from "./const.js"; | ||
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// Patches for the Setting class | ||
export const PATCHES = {}; | ||
PATCHES.BASIC = {}; | ||
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// ----- NOTE: Hooks ----- // | ||
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/** | ||
* Wipe the settings cache on update | ||
*/ | ||
function updateSetting(document, change, options, userId) { // eslint-disable-line no-unused-vars | ||
const [module, ...arr] = document.key.split("."); | ||
const key = arr.join("."); // If the key has periods, multiple will be returned by split. | ||
if ( module === MODULE_ID && Settings.cache.has(key) ) Settings.cache.delete(key); | ||
} | ||
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PATCHES.BASIC.HOOKS = { updateSetting }; | ||
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export class ModuleSettingsAbstract { | ||
/** @type {Map<string, *>} */ | ||
static cache = new Map(); | ||
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/** @type {object} */ | ||
static KEYS = {}; | ||
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// ---- NOTE: Settings static methods ---- // | ||
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/** | ||
* Retrive a specific setting. | ||
* Cache the setting. For caching to work, need to clean the cache whenever a setting below changes. | ||
* @param {string} key | ||
* @returns {*} | ||
*/ | ||
static get(key) { | ||
// TODO: Bring back a working cache. | ||
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const cached = this.cache.get(key); | ||
if ( typeof cached !== "undefined" ) { | ||
const origValue = game.settings.get(MODULE_ID, key); | ||
if ( origValue !== cached ) { | ||
console.debug(`Settings cache fail: ${origValue} !== ${cached} for key ${key}`); | ||
return origValue; | ||
} | ||
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return cached; | ||
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} | ||
const value = game.settings.get(MODULE_ID, key); | ||
this.cache.set(key, value); | ||
return value; | ||
} | ||
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/** | ||
* Set a specific setting. | ||
* @param {string} key | ||
* @param {*} value | ||
* @returns {Promise<boolean>} | ||
*/ | ||
static async set(key, value) { | ||
this.cache.delete(key); | ||
return game.settings.set(MODULE_ID, key, value); | ||
} | ||
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static async toggle(key) { | ||
const curr = this.get(key); | ||
return this.set(key, !curr); | ||
} | ||
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/** | ||
* Register a specific setting. | ||
* @param {string} key Passed to registerMenu | ||
* @param {object} options Passed to registerMenu | ||
*/ | ||
static register(key, options) { game.settings.register(MODULE_ID, key, options); } | ||
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/** | ||
* Register a submenu. | ||
* @param {string} key Passed to registerMenu | ||
* @param {object} options Passed to registerMenu | ||
*/ | ||
static registerMenu(key, options) { game.settings.registerMenu(MODULE_ID, key, options); } | ||
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/** | ||
* Localize a setting key. | ||
* @param {string} key | ||
*/ | ||
static localize(key) { return game.i18n.localize(`${MODULE_ID}.settings.${key}`); } | ||
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/** | ||
* Register all settings | ||
*/ | ||
static registerAll() {} | ||
} |
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