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✏️ docs|Changelog|Add notes re 0.10.11
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caewok committed Sep 17, 2024
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# 0.10.11
When snapping pathfinding to grid, avoid two waypoints within the same space when snapping is possible.
Fix for ray undefined in cost measurement.
Add invisibility to the default ignored statuses for pathfinding. Closes #202.
Don't show movement penalty in the ruler labels if token has certain statuses, like hidden. Closes #200.
Faster measurement of movement penalty through regions in conjunction with improvements added in Terrain Mapper v0.4.6.
Update libGeometry to v0.3.14.

# 0.10.10
Improve how the pathfinding path is cleaned when snapping to grids to avoid weird backstepping issues. Should be a bit more aggressive in finding a viable grid-center path.
Don't pathfind around hidden tokens. Closes #200.
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