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/* globals | ||
game | ||
*/ | ||
/* eslint no-unused-vars: ["error", { "argsIgnorePattern": "^_" }] */ | ||
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import { TEMPLATES, MODULE_ID, FLAGS } from "./const.js"; | ||
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// Patches for the Combat tracker | ||
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export const PATCHES = {}; | ||
PATCHES.BASIC = {}; | ||
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import { injectConfiguration, renderTemplateSync } from "./util.js"; | ||
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// ----- NOTE: Hooks ----- // | ||
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/** | ||
* Hook renderCombatTracker | ||
* Add a button at the top left to clear the current token's movement. | ||
* @param {Application} application The Application instance being rendered | ||
* @param {jQuery} html The inner HTML of the document that will be displayed and may be modified | ||
* @param {object} data The object of data used when rendering the application | ||
*/ | ||
function renderCombatTracker(app, html, data) { | ||
if ( !game.user.isGM ) return; | ||
const encounterControlsDiv = html.find(".encounter-controls")[0]; | ||
if ( !encounterControlsDiv ) return; | ||
const combatButtons = encounterControlsDiv.getElementsByClassName("combat-button"); | ||
if ( !combatButtons.length ) return; | ||
const dividers = encounterControlsDiv.getElementsByTagName("h3"); | ||
if ( !dividers.length ) return; | ||
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const myHtml = renderTemplateSync(TEMPLATES.COMBAT_TRACKER, data); | ||
// const aElem = document.createElement("a"); | ||
// aElem.innerHTML = myHtml; | ||
dividers[0].insertAdjacentHTML("beforebegin", myHtml); | ||
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// const npcButton = Object.values(combatButtons).findIndex(b => b.dataset.control === "rollNPC"); | ||
// const findString = ".combat-button[data-control='rollNPC']"; | ||
// await injectConfiguration(app, html, data, template, findString); | ||
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html.find(`.${MODULE_ID}`).click(ev => clearMovement.call(app, ev)); | ||
} | ||
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PATCHES.BASIC.HOOKS = { renderCombatTracker }; | ||
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async function clearMovement(event) { | ||
event.preventDefault(); | ||
event.stopPropagation(); | ||
const combat = this.viewed; | ||
const tokenD = combat?.combatant?.token; | ||
if ( !tokenD ) return; | ||
await tokenD.unsetFlag(MODULE_ID, FLAGS.MOVEMENT_HISTORY); | ||
ui.notifications.notify(`Combat movement history for ${tokenD.name} reset.`); | ||
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} |
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<a class="combat-button elevationruler" aria-label="{{localize 'elevationruler.clearMovement'}}" role="button" data-tooltip="elevationruler.clearMovement" data-control="clearMovement" {{#unless turns}}disabled{{/unless}}> | ||
<i class="fas fa-person-walking-arrow-loop-left"></i> | ||
</a> |