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Update changelog
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caewok committed Feb 3, 2024
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Expand Up @@ -10,6 +10,8 @@ Move settings related to speed properties to `CONFIG.elevationruler.SPEED`.

Add getter `Token.prototype.lastMoveDistance` that tracks the last token move. If combat is active, this returns 0 if the token has not yet moved this round. Use `Token.prototype._lastMoveDistance` to find the actual last distance moved regardless of combat.

Add setting to round ruler measurements, for use with gridless scenes. Thanks @Larkinabout for the PR!

# 0.8.2
Improvements to calculating distance on a grid. Improvements to splitting ruler segments when highlighting based on token speed. Closes issue #35. Improvements to treating tokens as difficult terrain for purposes of token speed highlighting.

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