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Mandelbulber v2 2.27

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@buddhi1980 buddhi1980 released this 18 Feb 17:54

New in 2.27

  • Added new fractal formulas

    aboxSmooth
    mandelbulbIqPow8
    mandelbulbIqV2
    mandelbulbSinCos
    mandelnest4d
    menger3M3d
    mengerV4
    mengerV5
    msltoeSym4Mod1
    transfDIFSBoxFrame
    transfDIFSClipPlane
    transfDIFSHeart
    transfDIFSHelix
    transfDIFSSphereGrid
    transfDIFSSphereGridV2
    transfDIFSSphereGridV3
    transfDIFSTorusTwist
    transfPolyFoldXYV1
    transfSincos
    transfSphericalFoldV3

  • modified fractal formulas
    amazingSurfM3d, fix cylindrical fold, rot now matrix
    benesi, added checkbox to disable one condition
    mandelbulbPow2V3, fix bailout
    transfRotationM3d, now matrix

  • Navigator: Added Navigator tool which allows to change view and parameters with instant preview

  • Navigator: Upgraded rendering engine to provide progressive rendering in OpenCL mode

  • Navigator: Possible to edit camera, fractal formula, effects and material parameters

  • Shaders: Added subsurface scattering in Material editor (option for transparency)

  • UI: improved behavior of sliders for edit fields

  • UI: added sliders for rotation parameters

  • UI: added shortcut editor in Preferences

  • UI: Now it is possible to use mouse click and dragging starting from the point
    located on the background.

  • UI: Changed mouse wheel function to run without Ctrl key

  • UI: undo is saved with small delay to avoid creating undo levels during mouse

  • UI: Added x2 /2 buttons for Fog based on distance

  • UI: Fixed problems with application hanging when wireframe light preview is enormous

  • UI: Corrected duplicating of light sources (added parameter synchronization before duplicating)

  • UI: Fixed problem with keyboard auto-repeat. It worked only for about 1s.

  • UI: Updated functions for automatic optimal DE calculation

  • UI: Fixed bug: Keyframes disappeared when Queue was rendered

  • Fractals: Corrected logDE calculation (objects were hollow because of calculation errors)

  • Shaders: improved Random() function in OpenCL kernel

  • Shaders: improved estimation of noise level in Monte Carlo mode

  • Shaders: Fixed bug causing artifacts in chromatic aberration post effect

  • Denoiser: added Extreme level to the Denoiser

  • Performance: Added memory cache for textures to speed up loading of them.
    Maximum Cache size can be defined in Preferences

  • Performance: Much improved performance of texture loading

  • Performance: automatic calculation of optimal image refresh rate

  • Performance: Optimized creating of OpenCL contexts for bug number of used GPUs

  • Performance: Much improved performance of Navigator in CPU mode

  • Animation: fixed bug: program crashed when there was less than 4 frames per keyframe

  • Animation: Added automatic deletion of parameters from animation table when primitives are deleted

  • Primitives: fixed problem with incomplete deleting of primitive objects

  • Files: fixed bug: auto-recovery didn't save animation

  • Compilation: Code upgraded to be compatible with Qt 6

  • Compilation: Upgrade build files for linking with OpenEXR 3