#AGGeometryKit
Create CATransform3D with quadrilaterals, useful math functions, calculate angle between views ++
- Additions for CGGeometry for common CGRect, CGSize and CGPoint calculations
- AGQuad which helps you create CATransform3D from convex quadrilaterals (basically you can turn any rectangle into any convex four-cornered shape)
- Some useful math functions
More about quadrilaterals: http://en.wikipedia.org/wiki/Quadrilateral
Keywords: Convex quadrilateral, simple quadrilateral, tangential, kite, rhombus, square, trapezium, trapezoid, parallelogram, bicentric, cyclic
I'm most curious myself about this part. You can use the quadrilateral on any view, even webviews with just as good performance as you would have not using it. Send me mail or twitter me anytime if you want to discuss possibilities and things you try to acheive. :)
Bartosz Ciechanowski created a around desember 2012 which derives from a fraction of the code found here.
You can access quadrilateral
as a property just like you would do with frame
, center
or bounds
.
AGQuad quad = self.imageView.layer.quadrilateral;
NSLog(@"Quad: %@", NSStringFromAGQuad(quad));
quad.br.x += 20; // bottom right x
quad.br.y += 50; // bottom right y
self.imageView.layer.quadrilateral = quad;
It acts very similar to how frame
relates to center
, transform
and bounds
. In other words always reflects current presented state. With no transform as identity the quadrilateral returned will be the quadrilateral for bounds
.
- (IBAction)animateToOtherShape:(id)sender
{
AGQuad quad = AGQuadMakeWithCGRect(self.imageView.bounds);
quad.tl.x -= 40; // top left x
quad.tr.y -= 125; // top right y
quad.br.y += 65; // bottom right y
quad.bl.x += 40; // bottom left x
[self animateToQuad:quad];
}
- (void)animateToQuad1:(AGQuad)quad
{
double (^interpolationFunction)(double) = ^(double p) {
return (double) ElasticEaseOut(p);
};
[self.imageView.layer animateFromPresentedStateToQuadrilateral:quad
forNumberOfFrames:2.0 * 60
duration:2.0
delay:0.0
animKey:@"demo"
easeFunction:interpolationFunction
onComplete:nil];
}
Standard CoreAnimation-animation using CATransform3D with custom interpolation between quad points.
These things usually tend to mess up
- autoresizing mask (to be 100% sure it is good for debugging to turn off
autoresizesSubviews
) - anchorPoint MUST be {0, 0} always when using quadrilaterals
I sometimes create a view to represent the quadrilateral if I'm having issues getting the right quadrilateral.
UIView *quadPreview = [[UIView alloc] init];
quadPreview.frame = quadView.frame;
quadPreview.layer.shadowPath = [UIBezierPath bezierPathWithAGQuad:quad].CGPath;
quadPreview.layer.shadowColor = [UIColor colorWithRed:1.0 green:0.0 blue:0.0 alpha:0.5].CGColor;
quadPreview.layer.shadowOpacity = 1.0;
quadPreview.layer.shadowRadius = 0.0;
quadPreview.layer.shadowOffset = CGSizeZero;
quadPreview.backgroundColor = [UIColor clearColor];
[quadView.superview addSubview:quadPreview];
It is added to the Cocoa Pods public repository as AGGeometryKit
.