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cs654-3

group -> Babar Naveed Memon 20648640 [email protected] Ryan Catoen 20476358 [email protected]

TO RUN THE PROJECT: FIRST USE MAKE THEN COMPILE SERVER AND CLIENT example: g++ -L. server_functions.o server_function_skels.o server.c -lrpc -o server -pthread g++ -L. client1.c -lrpc -o client1 -pthread

the example in the assignment it doesnt include -pthread(please include that) and instead of server.o and client.o you need server.c and client.c because we aren't compiling server/client files in our makefile

Protocol:

Client/Binder protocol:

Client sends the following to Binder in rpcCall LOC_REQUEST function name argTypes

Binder receives the above info and checks for a server with a matching function name and argTypes

Binder sends a status code and possibly server port and server address to Client

LOC_SUCCESS: The client receives the following info server port server address LOC_FAILURE The client returns -1

Addionally the client may send TERMINATE to the binder, in this case the binder will send a msg to all servers to terminate

Server/Binder protocol:

Server sends the following to Binder in rpcRegister REGISTER server address server port function name argTypes

Binder receives the above info and stores the following info about the server function in its database

function name
argTypes
server socket
server address
socket that the server is connected to on the binder
the number of arguments of the function

The binder sends a status code and error code back to the server

REGISTER_FAILURE: return error code

REGISTER_SUCCESS: the server adds a map for the skeleton function to be called later

Addionally the binder may send TERMINATE to the server, in this case the server will terminate

Client/Server

Client sends the following info to a server that the binder determined was able to run the requested function

EXECUTE
function name
argTypes
args

The server then looks up the function name in its map and calls the skeleton function with the given information

The return value of the skeleton function is stored in res

If res is equal to 0 then we return EXCUTE_SUCCESS and the information below Otherwise we return EXECUTE_FAILURE

EXECUTE_SUCCES: function name argTypes args

EXECUTE_FAILURE: /

The client receives the above information

EXECUTE SUCCESS: modifies the original args to contain the args sent back from the server

EXECUTE_FAILURE: return -1

Bonus - client caching

We implemented the bonus of caching the server location of functions on the client

Here is the flow of rpcCacheCall

Client checks if there is a matching function signature in its cache If so we attempt to send an rpc call to the server If it is successful we return 0

Otherwise we continue looping through all matching function signatures and repeating

If we are not successful by the time we reach the end of our cache the client sends the following to the binder after deleting all copies of the requested function signature in the cache

CACHE_REQUEST function name argTypes

The binder responds with either CACHE_SUCCESS if it finds at least one matching function signature or CACHE_FAILURE if it does not

CACHE_SUCCESS: Client receives the following info: number of matching functions That number of serialized serverFunction structs The client then loads the serverFunction structs into the cache

Client checks if there is a matching function signature in its cache
If so we attempt to send an rpc call to the server
If it is successful we return 0

Otherwise we continue looping through all matching function signatures and repeating

If we are not successful by the time we reach the end of our cache then we return 0

CACHE_FAILURE: return -1

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