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prototypes and inheritance homework #259

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55 changes: 38 additions & 17 deletions index.js
Original file line number Diff line number Diff line change
Expand Up @@ -42,13 +42,24 @@ Airplane.prototype.land = function () {
+ It should return a string with `name` and `age`. Example: "Mary, 50"
*/

function Person() {

function Person(name, age) {
this.name = name;
this.age = age;
this.stomach = [];
}
Person.prototype.eat = function(edible) {
if(this.stomach.length < 10){
this.stomach.push(edible);
}
}
Person.prototype.poop = function () {
this.stomach = [];
}
Person.prototype.toString = function(){
return `${this.name}, ${this.age}`;
}




const mary = new Person('Mary', 50)



Expand All @@ -68,30 +79,40 @@ function Person() {
+ The `drive` method should return a string "I ran out of fuel at x miles!" x being `odometer`.
*/

function Car() {

function Car(model, milesPerGallon) {
this.model = model;
this.milesPerGallon = milesPerGallon;
this.tank = 0;
this.odometer = 0;
}
Car.prototype.fill = function(gallons){
this.tank = this.tank + gallons;
}
Car.prototype.drive = function(distance) {
this.tank = this.tank - this.milesPerGallon;
}


/*
TASK 3
- Write a Baby constructor subclassing Person.
- Besides `name` and `age`, Baby takes a third argument to initialize `favoriteToy`.
- Besides the methods on Person.prototype, babies also have the ability to `.play()`:
+ Should return a string "Playing with x", x being the favorite toy.
*/
function Baby() {

function Baby(name, age, favoriteToy) {
Person.call(this, name, age);
this.favoriteToy = favoriteToy
}
Baby.prototype = Object.create(Person.prototype)
Baby.prototype.play = function() {
return `Playing with ${this.favoriteToy}`
}


/*
TASK 4
In your own words explain the four principles for the "this" keyword below:
1.
2.
3.
4.
1. Window Binding
2. Implicit Binding
3. Explicity Binding
4. New Binding
*/


Expand Down