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Move clone_entity
commands to EntityCommands
#16672
Merged
alice-i-cecile
merged 2 commits into
bevyengine:main
from
JaySpruce:move_clone_to_entitycommands
Dec 6, 2024
Merged
Move clone_entity
commands to EntityCommands
#16672
alice-i-cecile
merged 2 commits into
bevyengine:main
from
JaySpruce:move_clone_to_entitycommands
Dec 6, 2024
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alice-i-cecile
added
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
X-Uncontroversial
This work is generally agreed upon
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
labels
Dec 6, 2024
alice-i-cecile
approved these changes
Dec 6, 2024
BenjaminBrienen
approved these changes
Dec 6, 2024
alice-i-cecile
added
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
and removed
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
labels
Dec 6, 2024
github-merge-queue bot
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Dec 10, 2024
## Objective Follow-up to #16672. `EntityCommands::clone` looks the same as the `Clone` trait, which could be confusing. A discord discussion has made me realize that's probably a bigger problem than I thought. Oops :P ## Solution Renamed `EntityCommands::clone` to `EntityCommands::clone_and_spawn`, renamed `EntityCommands::clone_with` to `EntityCommands::clone_and_spawn_with`. Also added some docs explaining the commands' relation to `Clone` (components need to implement it (or `Reflect`)). ## Showcase ``` // Create a new entity and keep its EntityCommands let mut entity = commands.spawn((ComponentA(10), ComponentB(20))); // Create a clone of the first entity let mut entity_clone = entity.clone_and_spawn(); ``` ## The Bikeshed - `clone_and_spawn` (Alice's suggestion) - `spawn_clone` (benfrankel's suggestion) - `spawn_cloned` (rparrett's suggestion)
BD103
pushed a commit
to BD103/bevy
that referenced
this pull request
Dec 10, 2024
## Objective Follow-up to bevyengine#16672. `EntityCommands::clone` looks the same as the `Clone` trait, which could be confusing. A discord discussion has made me realize that's probably a bigger problem than I thought. Oops :P ## Solution Renamed `EntityCommands::clone` to `EntityCommands::clone_and_spawn`, renamed `EntityCommands::clone_with` to `EntityCommands::clone_and_spawn_with`. Also added some docs explaining the commands' relation to `Clone` (components need to implement it (or `Reflect`)). ## Showcase ``` // Create a new entity and keep its EntityCommands let mut entity = commands.spawn((ComponentA(10), ComponentB(20))); // Create a clone of the first entity let mut entity_clone = entity.clone_and_spawn(); ``` ## The Bikeshed - `clone_and_spawn` (Alice's suggestion) - `spawn_clone` (benfrankel's suggestion) - `spawn_cloned` (rparrett's suggestion)
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Labels
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
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Objective
I was resolving a conflict between #16132 and my PR #15929 and thought the
clone_entity
commands made more sense inEntityCommands
.Solution
Moved
Commands::clone_entity
toEntityCommands::clone
, movedCommands::clone_entity_with
toEntityCommands::clone_with
.Testing
Ran the two tests that used the old methods.
Showcase
The only potential downside is that the method name is now the same as the one from the
Clone
trait.EntityCommands
doesn't implementClone
though, so there's no actual conflict.Maybe I'm biased because this'll work better with my PR, but I think the UX is nicer regardless.