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picking: disable raycast backface culling for Mesh2d #16657
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alice-i-cecile
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blip-radar:picking-disable-2d-raycast-backface-culling-rebased
Dec 5, 2024
Merged
picking: disable raycast backface culling for Mesh2d #16657
alice-i-cecile
merged 2 commits into
bevyengine:main
from
blip-radar:picking-disable-2d-raycast-backface-culling-rebased
Dec 5, 2024
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This fixes raycast picking with lyon
aevyrie
approved these changes
Dec 5, 2024
Co-authored-by: Aevyrie <[email protected]>
IQuick143
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D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
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Needs reviewer attention (from anyone!) to move forward
A-Picking
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Dec 5, 2024
IQuick143
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Dec 5, 2024
tim-blackbird
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C-Bug
An unexpected or incorrect behavior
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
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github-merge-queue bot
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Dec 6, 2024
# Objective The "mehses" typo introduced in a review comment [here](#16657 (comment)) hurts my soul, it was merged right as I was about to comment about it :( ## Solution Fix it :D (also, why didn't the CI typo checker catch this?)
mockersf
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Jan 3, 2025
# Objective - This fixes raycast picking with lyon - reverse winding of 2D meshes currently results in them being rendered but not pickable as the raycast passes through the backface and would only hit "from below" ## Solution - Disables backface culling for Mesh2d ## Testing - Tested picking with bevy_prototype_lyon - Could probably use testing with Mesh3d (should not be affected) and SimplifiedMesh (no experience with that, could have the same issue if used for 2D?) --------- Co-authored-by: Aevyrie <[email protected]>
ecoskey
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Jan 6, 2025
# Objective - This fixes raycast picking with lyon - reverse winding of 2D meshes currently results in them being rendered but not pickable as the raycast passes through the backface and would only hit "from below" ## Solution - Disables backface culling for Mesh2d ## Testing - Tested picking with bevy_prototype_lyon - Could probably use testing with Mesh3d (should not be affected) and SimplifiedMesh (no experience with that, could have the same issue if used for 2D?) --------- Co-authored-by: Aevyrie <[email protected]>
ecoskey
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to ecoskey/bevy
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Jan 6, 2025
# Objective The "mehses" typo introduced in a review comment [here](bevyengine#16657 (comment)) hurts my soul, it was merged right as I was about to comment about it :( ## Solution Fix it :D (also, why didn't the CI typo checker catch this?)
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A-Picking
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C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
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Objective
Solution
Testing