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Add alpha mode implementation to shader_material_2d #16603

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6 changes: 5 additions & 1 deletion examples/shader/shader_material_2d.rs
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ use bevy::{
prelude::*,
reflect::TypePath,
render::render_resource::{AsBindGroup, ShaderRef},
sprite::{Material2d, Material2dPlugin},
sprite::{AlphaMode2d, Material2d, Material2dPlugin},
};

/// This example uses a shader source file from the assets subdirectory
Expand Down Expand Up @@ -57,4 +57,8 @@ impl Material2d for CustomMaterial {
fn fragment_shader() -> ShaderRef {
SHADER_ASSET_PATH.into()
}

fn alpha_mode(&self) -> AlphaMode2d {
AlphaMode2d::Blend
}
}