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Implement motion vectors and TAA for skinned meshes and meshes with morph targets. #13572
Implement motion vectors and TAA for skinned meshes and meshes with morph targets. #13572
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Is the
vertex_no_morph.instance_index
workaround no longer valid?There was a problem hiding this comment.
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I just tried
animated_fox
with TAA enabled on the Direct3D 12 backend and it works fine. I guess whatever the issue was is now fixed. Or my changes to the shaders perturbed the bug out of existence.