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fix msaa shift with irradiance volumes in mesh pipeline key #12845

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2 changes: 1 addition & 1 deletion crates/bevy_pbr/src/render/mesh.rs
Original file line number Diff line number Diff line change
Expand Up @@ -576,7 +576,7 @@ bitflags::bitflags! {

impl MeshPipelineKey {
const MSAA_MASK_BITS: u32 = 0b111;
const MSAA_SHIFT_BITS: u32 = Self::LAST_FLAG.bits().trailing_zeros();
const MSAA_SHIFT_BITS: u32 = Self::LAST_FLAG.bits().trailing_zeros() + 1;

const BLEND_MASK_BITS: u32 = 0b11;
const BLEND_SHIFT_BITS: u32 = Self::MSAA_MASK_BITS.count_ones() + Self::MSAA_SHIFT_BITS;
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