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Explain Camera2dBundle.projection needs to be set carefully #11115

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Mar 18, 2024
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4 changes: 4 additions & 0 deletions crates/bevy_core_pipeline/src/core_2d/camera_2d.rs
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,10 @@ pub struct Camera2d {
pub struct Camera2dBundle {
pub camera: Camera,
pub camera_render_graph: CameraRenderGraph,
/// Note: default value for `OrthographicProjection.near` is `0.0`
/// which makes objects on the screen plane invisible to 2D camera.
/// `Camera2dBundle::default()` sets `near` to negative value,
/// so be careful when initializing this field manually.
pub projection: OrthographicProjection,
pub visible_entities: VisibleEntities,
pub frustum: Frustum,
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