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UI Materials: don't reserve items on phase from inside the loop #10437
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mockersf
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Original file line number | Diff line number | Diff line change |
---|---|---|
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@@ -731,9 +731,12 @@ pub fn queue_ui_material_nodes<M: UiMaterial>( | |
{ | ||
let draw_function = draw_functions.read().id::<DrawUiMaterial<M>>(); | ||
|
||
for (entity, extracted_uinode) in extracted_uinodes.uinodes.iter() { | ||
let material = render_materials.get(&extracted_uinode.material).unwrap(); | ||
for (view, mut transparent_phase) in &mut views { | ||
for (view, mut transparent_phase) in &mut views { | ||
transparent_phase | ||
.items | ||
.reserve(extracted_uinodes.uinodes.len()); | ||
for (entity, extracted_uinode) in extracted_uinodes.uinodes.iter() { | ||
let material = render_materials.get(&extracted_uinode.material).unwrap(); | ||
let pipeline = pipelines.specialize( | ||
&pipeline_cache, | ||
&ui_material_pipeline, | ||
|
@@ -742,9 +745,6 @@ pub fn queue_ui_material_nodes<M: UiMaterial>( | |
bind_group_data: material.key.clone(), | ||
}, | ||
); | ||
transparent_phase | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Why not if items.len() < uinodes.len() { reserve diff }? |
||
.items | ||
.reserve(extracted_uinodes.uinodes.len()); | ||
transparent_phase.add(TransparentUi { | ||
draw_function, | ||
pipeline, | ||
|
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This means the material will have to be looked up once per view per entity instead of once per entity