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Update base64 requirement from 0.13.0 to 0.21.5 #10336
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This new API is ridiculous. See this thread: https://nitter.net/mycoliza/status/1708933310548935148 I suggest we switch to |
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Both data-encoding and base64 are now in our dependency tree. It'd be ideal to deduplicate, but ron
depends on [email protected] right now. It's probably best to merge this now and look to get deduplicate across ron
and bevy_gltf
in a later PR.
@james7132 I noticed this got stuck in the merge queue due to a never-starting job so I just updated the PR. I also noticed that some bevy crates target |
@mockersf @alice-i-cecile @james7132 bumping this one as it was added to the merge queue a while ago but since one of the CI jobs hanged it never got picked up. Could any of you please check it again and merge if you think it's good to go? |
It's already taking the latest version, you can check with |
# Objective - After #10336, some gltf files fail to load (examples custom_gltf_vertex_attribute, gltf_skinned_mesh, ...) - Fix them ## Solution - Allow padding in base 64 decoder
Objective
Solution
base64
requirement and manually migrated code to fix a breaking change after updating.