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Add a gizmo-based overlay to show UI node outlines
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Original file line number | Diff line number | Diff line change |
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use bevy_gizmos::prelude::Gizmos; | ||
use bevy_math::{Vec2, Vec2Swizzles}; | ||
use bevy_render::prelude::Color; | ||
use bevy_transform::prelude::GlobalTransform; | ||
use bevy_utils::HashMap; | ||
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use super::{CameraQuery, LayoutRect}; | ||
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trait ApproxF32 { | ||
fn is(self, other: f32) -> bool; | ||
} | ||
impl ApproxF32 for f32 { | ||
fn is(self, other: f32) -> bool { | ||
let diff = (self - other).abs(); | ||
diff < 0.001 | ||
} | ||
} | ||
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fn rect_border_axis(rect: LayoutRect) -> (f32, f32, f32, f32) { | ||
let pos = rect.pos; | ||
let size = rect.size; | ||
let offset = pos + size; | ||
(pos.x, offset.x, pos.y, offset.y) | ||
} | ||
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#[derive(PartialEq, Eq, PartialOrd, Ord, Clone, Copy, Debug)] | ||
enum Dir { | ||
Start, | ||
End, | ||
} | ||
impl Dir { | ||
const fn increments(self) -> i64 { | ||
match self { | ||
Dir::Start => 1, | ||
Dir::End => -1, | ||
} | ||
} | ||
} | ||
impl From<i64> for Dir { | ||
fn from(value: i64) -> Self { | ||
if value.is_positive() { | ||
Dir::Start | ||
} else { | ||
Dir::End | ||
} | ||
} | ||
} | ||
/// Collection of axis aligned "lines" (actually just their coordinate on | ||
/// a given axis). | ||
#[derive(Debug, Clone)] | ||
struct DrawnLines { | ||
lines: HashMap<i64, Dir>, | ||
width: f32, | ||
} | ||
#[allow(clippy::cast_precision_loss, clippy::cast_possible_truncation)] | ||
impl DrawnLines { | ||
fn new(width: f32) -> Self { | ||
DrawnLines { | ||
lines: HashMap::new(), | ||
width, | ||
} | ||
} | ||
/// Return `value` offset by as many `increment`s as necessary to make it | ||
/// not overlap with already drawn lines. | ||
fn inset(&self, value: f32) -> f32 { | ||
let scaled = value / self.width; | ||
let fract = scaled.fract(); | ||
let mut on_grid = scaled.floor() as i64; | ||
for _ in 0..10 { | ||
let Some(dir) = self.lines.get(&on_grid) else { | ||
break; | ||
}; | ||
// TODO(clean): This fixes a panic, but I'm not sure how valid this is | ||
let Some(added) = on_grid.checked_add(dir.increments()) else { | ||
break; | ||
}; | ||
on_grid = added; | ||
} | ||
((on_grid as f32) + fract) * self.width | ||
} | ||
/// Remove a line from the collection of drawn lines. | ||
/// | ||
/// Typically, we only care for pre-existing lines when drawing the children | ||
/// of a container, nothing more. So we remove it after we are done with | ||
/// the children. | ||
fn remove(&mut self, value: f32, increment: i64) { | ||
let mut on_grid = (value / self.width).floor() as i64; | ||
loop { | ||
// TODO(clean): This fixes a panic, but I'm not sure how valid this is | ||
let Some(next_cell) = on_grid.checked_add(increment) else { | ||
return; | ||
}; | ||
if !self.lines.contains_key(&next_cell) { | ||
self.lines.remove(&on_grid); | ||
return; | ||
} | ||
on_grid = next_cell; | ||
} | ||
} | ||
/// Add a line from the collection of drawn lines. | ||
fn add(&mut self, value: f32, increment: i64) { | ||
let mut on_grid = (value / self.width).floor() as i64; | ||
loop { | ||
let old_value = self.lines.insert(on_grid, increment.into()); | ||
if old_value.is_none() { | ||
return; | ||
} | ||
// TODO(clean): This fixes a panic, but I'm not sure how valid this is | ||
let Some(added) = on_grid.checked_add(increment) else { | ||
return; | ||
}; | ||
on_grid = added; | ||
} | ||
} | ||
} | ||
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pub(super) struct InsetGizmo<'w, 's> { | ||
draw: Gizmos<'s>, | ||
cam: CameraQuery<'w, 's>, | ||
known_y: DrawnLines, | ||
known_x: DrawnLines, | ||
} | ||
impl<'w, 's> InsetGizmo<'w, 's> { | ||
pub(super) fn new(draw: Gizmos<'s>, cam: CameraQuery<'w, 's>, line_width: f32) -> Self { | ||
InsetGizmo { | ||
draw, | ||
cam, | ||
known_y: DrawnLines::new(line_width), | ||
known_x: DrawnLines::new(line_width), | ||
} | ||
} | ||
fn relative(&self, mut position: Vec2) -> Vec2 { | ||
let zero = GlobalTransform::IDENTITY; | ||
let Ok(cam) = self.cam.get_single() else { | ||
return Vec2::ZERO; | ||
}; | ||
if let Some(new_position) = cam.world_to_viewport(&zero, position.extend(0.)) { | ||
position = new_position; | ||
}; | ||
position.xy() | ||
} | ||
fn line_2d(&mut self, mut start: Vec2, mut end: Vec2, color: Color) { | ||
if start.x.is(end.x) { | ||
start.x = self.known_x.inset(start.x); | ||
end.x = start.x; | ||
} else if start.y.is(end.y) { | ||
start.y = self.known_y.inset(start.y); | ||
end.y = start.y; | ||
} | ||
let (start, end) = (self.relative(start), self.relative(end)); | ||
self.draw.line_2d(start, end, color); | ||
} | ||
pub(super) fn set_scope(&mut self, rect: LayoutRect) { | ||
let (left, right, top, bottom) = rect_border_axis(rect); | ||
self.known_x.add(left, 1); | ||
self.known_x.add(right, -1); | ||
self.known_y.add(top, 1); | ||
self.known_y.add(bottom, -1); | ||
} | ||
pub(super) fn clear_scope(&mut self, rect: LayoutRect) { | ||
let (left, right, top, bottom) = rect_border_axis(rect); | ||
self.known_x.remove(left, 1); | ||
self.known_x.remove(right, -1); | ||
self.known_y.remove(top, 1); | ||
self.known_y.remove(bottom, -1); | ||
} | ||
pub(super) fn rect_2d(&mut self, rect: LayoutRect, color: Color) { | ||
let (left, right, top, bottom) = rect_border_axis(rect); | ||
if left.is(right) { | ||
self.line_2d(Vec2::new(left, top), Vec2::new(left, bottom), color); | ||
} else if top.is(bottom) { | ||
self.line_2d(Vec2::new(left, top), Vec2::new(right, top), color); | ||
} else { | ||
let inset_x = |v| self.known_x.inset(v); | ||
let inset_y = |v| self.known_y.inset(v); | ||
let (left, right) = (inset_x(left), inset_x(right)); | ||
let (top, bottom) = (inset_y(top), inset_y(bottom)); | ||
let strip = [ | ||
Vec2::new(left, top), | ||
Vec2::new(left, bottom), | ||
Vec2::new(right, bottom), | ||
Vec2::new(right, top), | ||
Vec2::new(left, top), | ||
]; | ||
self.draw | ||
.linestrip_2d(strip.map(|v| self.relative(v)), color); | ||
} | ||
} | ||
} |
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