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Fix bevy_pbr shader function name (#10423)
# Objective Fix a shader error that happens when using pbr morph targets. ## Solution Fix the function name in the `prepass.wgsl` shader, which is incorrectly prefixed with `morph::` (added in 61bad4e#diff-97e4500f0a36bc6206d7b1490c8dd1a69459ee39dc6822eb9b2f7b160865f49fR42). This section of the shader is only enabled when using morph targets, so it seems like there are no tests / examples using it?
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