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Fix untyped labeled asset loading (#10514)
# Objective Fixes #10436 Alternative to #10465 ## Solution `load_untyped_async` / `load_internal` currently has a bug. In `load_untyped_async`, we pass None into `load_internal` for the `UntypedHandle` of the labeled asset path. This results in a call to `get_or_create_path_handle_untyped` with `loader.asset_type_id()` This is a new code path that wasn't hit prior to the newly added `load_untyped` because `load_untyped_async` was a private method only used in the context of the `load_folder` impl (which doesn't have labels) The fix required some refactoring to catch that case and defer handle retrieval. I have also made `load_untyped_async` public as it is now "ready for public use" and unlocks new scenarios.
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