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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,12 @@ | ||
#import bevy_sprite::mesh2d_vertex_output::VertexOutput | ||
// we can import items from shader modules in the assets folder with a quoted path | ||
#import "shaders/custom_material_import.wgsl"::COLOR_MULTIPLIER | ||
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||
@group(1) @binding(0) var<uniform> material_color: vec4<f32>; | ||
@group(1) @binding(1) var base_color_texture: texture_2d<f32>; | ||
@group(1) @binding(2) var base_color_sampler: sampler; | ||
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@fragment | ||
fn fragment(mesh: VertexOutput) -> @location(0) vec4<f32> { | ||
return material_color * textureSample(base_color_texture, base_color_sampler, mesh.uv) * COLOR_MULTIPLIER; | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,22 +1,22 @@ | ||
#import bevy_pbr::forward_io::VertexOutput | ||
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@group(1) @binding(0) var test_texture_1d: texture_1d<f32>; | ||
@group(1) @binding(1) var test_texture_1d_sampler: sampler; | ||
@group(2) @binding(0) var test_texture_1d: texture_1d<f32>; | ||
@group(2) @binding(1) var test_texture_1d_sampler: sampler; | ||
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@group(1) @binding(2) var test_texture_2d: texture_2d<f32>; | ||
@group(1) @binding(3) var test_texture_2d_sampler: sampler; | ||
@group(2) @binding(2) var test_texture_2d: texture_2d<f32>; | ||
@group(2) @binding(3) var test_texture_2d_sampler: sampler; | ||
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@group(1) @binding(4) var test_texture_2d_array: texture_2d_array<f32>; | ||
@group(1) @binding(5) var test_texture_2d_array_sampler: sampler; | ||
@group(2) @binding(4) var test_texture_2d_array: texture_2d_array<f32>; | ||
@group(2) @binding(5) var test_texture_2d_array_sampler: sampler; | ||
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@group(1) @binding(6) var test_texture_cube: texture_cube<f32>; | ||
@group(1) @binding(7) var test_texture_cube_sampler: sampler; | ||
@group(2) @binding(6) var test_texture_cube: texture_cube<f32>; | ||
@group(2) @binding(7) var test_texture_cube_sampler: sampler; | ||
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@group(1) @binding(8) var test_texture_cube_array: texture_cube_array<f32>; | ||
@group(1) @binding(9) var test_texture_cube_array_sampler: sampler; | ||
@group(2) @binding(8) var test_texture_cube_array: texture_cube_array<f32>; | ||
@group(2) @binding(9) var test_texture_cube_array_sampler: sampler; | ||
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@group(1) @binding(10) var test_texture_3d: texture_3d<f32>; | ||
@group(1) @binding(11) var test_texture_3d_sampler: sampler; | ||
@group(2) @binding(10) var test_texture_3d: texture_3d<f32>; | ||
@group(2) @binding(11) var test_texture_3d_sampler: sampler; | ||
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@fragment | ||
fn fragment(in: VertexOutput) {} |
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