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Adding alpha_threshold to OrderIndependentTransparencySettings for us…
…er-level optimization (#16090) # Objective Order independent transparency can filter fragment writes based on the alpha value and it is currently hard-coded to anything higher than 0.0. By making that value configurable, users can optimize fragment writes, potentially reducing the number of layers needed and improving performance in favor of some transparency quality. ## Solution This PR adds `alpha_threshold` to the OrderIndependentTransparencySettings component and uses the struct to configure a corresponding shader uniform. This uniform is then used instead of the hard-coded value. To configure OIT with a custom alpha threshold, use: ```rust fn setup(mut commands: Commands) { commands.spawn(( Camera3d::default(), OrderIndependentTransparencySettings { layer_count: 8, alpha_threshold: 0.2, }, )); } ``` ## Testing I tested this change using the included OIT example, as well as with two additional projects. ## Migration Guide If you previously explicitly initialized OrderIndependentTransparencySettings with your own `layer_count`, you will now have to add either a `..default()` statement or an explicit `alpha_threshold` value: ```rust fn setup(mut commands: Commands) { commands.spawn(( Camera3d::default(), OrderIndependentTransparencySettings { layer_count: 16, ..default() }, )); } ``` --------- Co-authored-by: JMS55 <[email protected]>
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