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Fix embedded asset path manipulation (#10383)
# Objective Fixes #10377 ## Solution Use `Path::strip_prefix` instead of `str::split`. Avoid any explicit "/" characters in path manipulation. --- ## Changelog - Added: example of embedded asset loading - Added: support embedded assets in external crates - Fixed: resolution of embedded assets - Fixed: unexpected runtime panic during asset path resolution ## Migration Guide No API changes. --------- Co-authored-by: Shane Celis <[email protected]>
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//! Example of loading an embedded asset. | ||
use bevy::asset::{embedded_asset, io::AssetSourceId, AssetPath}; | ||
use bevy::prelude::*; | ||
use std::path::Path; | ||
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fn main() { | ||
App::new() | ||
.add_plugins((DefaultPlugins, EmbeddedAssetPlugin)) | ||
.add_systems(Startup, setup) | ||
.run(); | ||
} | ||
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struct EmbeddedAssetPlugin; | ||
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impl Plugin for EmbeddedAssetPlugin { | ||
fn build(&self, app: &mut App) { | ||
// We get to choose some prefix relative to the workspace root which | ||
// will be ignored in "embedded://" asset paths. | ||
let omit_prefix = "examples/asset"; | ||
// Path to asset must be relative to this file, because that's how | ||
// include_bytes! works. | ||
embedded_asset!(app, omit_prefix, "bevy_pixel_light.png"); | ||
} | ||
} | ||
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) { | ||
commands.spawn(Camera2dBundle::default()); | ||
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// Each example is its own crate (with name from [[example]] in Cargo.toml). | ||
let crate_name = "embedded_asset"; | ||
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// The actual file path relative to workspace root is | ||
// "examples/asset/bevy_pixel_light.png". | ||
// | ||
// We omit the "examples/asset" from the embedded_asset! call and replace it | ||
// with the crate name. | ||
let path = Path::new(crate_name).join("bevy_pixel_light.png"); | ||
let source = AssetSourceId::from("embedded"); | ||
let asset_path = AssetPath::from_path(&path).with_source(source); | ||
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// You could also parse this URL-like string representation for the asset | ||
// path. | ||
assert_eq!( | ||
asset_path, | ||
"embedded://embedded_asset/bevy_pixel_light.png".into() | ||
); | ||
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commands.spawn(SpriteBundle { | ||
texture: asset_server.load(asset_path), | ||
..default() | ||
}); | ||
} |