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Generate MeshUniforms on the GPU via compute shader where available. #39766

Generate MeshUniforms on the GPU via compute shader where available.

Generate MeshUniforms on the GPU via compute shader where available. #39766

Triggered via pull request March 30, 2024 22:26
Status Cancelled
Total duration 5m 51s
Artifacts 2

ci.yml

on: pull_request
Matrix: build
check-missing-examples-in-docs
31s
check-missing-examples-in-docs
check-missing-features-in-docs
59s
check-missing-features-in-docs
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11 errors
check-doc
Process completed with exit code 101.
msrv
Canceling since a higher priority waiting request for 'CI-refs/pull/12773/merge' exists
msrv
The operation was canceled.
build-wasm-atomics
Canceling since a higher priority waiting request for 'CI-refs/pull/12773/merge' exists
build-wasm-atomics
The operation was canceled.
check-compiles
Canceling since a higher priority waiting request for 'CI-refs/pull/12773/merge' exists
check-compiles
The operation was canceled.
build-wasm
Canceling since a higher priority waiting request for 'CI-refs/pull/12773/merge' exists
build-wasm
The operation was canceled.
miri
Canceling since a higher priority waiting request for 'CI-refs/pull/12773/merge' exists
miri
The operation was canceled.

Artifacts

Produced during runtime
Name Size
example-traces-macos Expired
60.1 MB
screenshots-macos Expired
175 KB