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verbiage changes as requested; plus code re-use
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nerdCopter committed Oct 9, 2024
1 parent cd2f302 commit b91e90c
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions locales/en/messages.json
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"message": "Permanently enable Airmode"
},
"featureAIRMODETip": {
"message": "Keeps the PID loop active at zero-throttle, especially I-Term, to allow maintaining control of the craft."
"message": "Airmode allows for maintaining PID control at low throttle. Whereas in standard mode, when roll, pitch, and yaw calculations saturate a motor, all motors are equally reduced. If a motor goes below minimum, it gets clipped off. For example, with throttle just above minimum and a quick roll is attempted, two motors can't go any lower, resulting in half the power (half of the PID gain). If inputs demand more than a 100% difference between high and low motors, the low motors get clipped, causing an imbalance by unevenly reducing the gain."
},
"featureRX_SPI": {
"message": "SPI Rx (e.g. built-in Rx)"
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"description": "Help text to ANTIGRAVITY mode"
},
"auxiliaryHelpMode_AIRMODE": {
"message": "In the standard mixer / mode, when the roll, pitch and yaw gets calculated and saturates a motor, all motors will be reduced equally. When a motor goes below minimum it gets clipped off. Say you had your throttle just above minimum and tried to pull a quick roll - since two motors can't go any lower, you essentially get half the power (half of your PID gain). If your inputs would have asked for more than a 100% difference between the high and low motors, the low motors would get clipped, breaking the symmetry of the motor balance by unevenly reducing the gain",
"message": "$t(featureAIRMODETip.message)",
"description": "Help text to AIRMODE mode"
},
"auxiliaryHelpMode_BEEPER": {
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