directx11 game engine. inspired from Braynzarsoft, Rastertek, and Frank Luna's Introduction to 3D Game Programing with Directx11 book
Features:
- shadows
- fxaa
- tonemapping
- bloom
- terrain
- instanced grass rendering
- importing sponza
- entity component system
- pbr rendering
- Nvidia HBAO+ SSAO
- frustum culling + custom culling system for terrain chunks
- God Rays (Sun Shafts)
api's that I use in this engine
- Assimp
- SDL
- Fast Noise https://github.com/Auburn/FastNoise2
- Nvidia HBAO+
- glm
- imgui
- imguizmo