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Introduce dithering to reduce banding (emilk#4497)
This PR introduces dithering in the egui_glow and egui_wgpu backends to reduce banding artifacts. It's based on the approach mentioned in emilk#4493 with the small difference that the amount of noise is scaled down slightly to avoid dithering colors that can be represented exactly. This keeps flat surfaces clean. Exaggerated dithering to show what is happening: ![Screenshot from 2024-05-14 19-09-48](https://github.com/emilk/egui/assets/293536/75782b83-9023-4cb2-99f7-a24e15fdefcc) Subtle dithering as commited. ![Screenshot from 2024-05-14 19-13-40](https://github.com/emilk/egui/assets/293536/eb904698-a6ec-494a-952b-447e9a49bfda) Closes emilk#4493
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