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Releases: baku89/ISF4AE

ISF4AE v0.5.0

23 Aug 05:03
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What's Changed

  • Fixed MFR issue by @baku89 in #21
  • Uses an integer slider for a long-type input without VALUES key by @gmatters in #23

New Contributors

Full Changelog: v0.4.1...v0.5.0

v0.4.0

27 Oct 08:28
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What's Changed

ISF_v0 4 0 2022-10-27 17_26_48

Full Changelog: v0.3.1...v0.4.0

v0.3.1 (beta)

23 Oct 23:38
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  • Bug fix for v0.3.0
    • Forcibly made the whole plugin thread-safe.

Full Changelog: v0.2.0...v0.3.1

v0.3.0 (beta)

23 Oct 14:28
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  • Fixed a crash on loading invalid ISFs
  • Supported Multi-Frame Render (experimental, and I have only confirmed that it works on CC 2023 on macOS)

Full Changelog: v0.2.0...v0.3.0

v0.2.0 (beta)

15 Sep 14:31
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What's Changed

  • Divided the unit type "angle" into two types, "direction" for absolute angles and "angle" for relative offset by @baku89 in #10
  • Prevents resetting all of the parameters when updating ISF
  • Memorizes a location of directory on loading/saving ISFs by @baku89 in #12
  • Added support for custom vertex shaders in #13
  • Displays indices of parameters in #14

Full Changelog: v0.1.1...v0.2.0

v0.1.1 (beta)

02 Sep 14:57
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The first beta version for macOS.
I have confirmed that the plug-in runs almost properly in my environment shown below:

  • macOS Monterey 12.3.1 (M1 Max, Intel Hackintosh with two AMD dGPU)
  • After Effects CC 22.6.0

Please do not use it for production, since this version is quite buggy and sometimes crashes the entire app.

I am willing to give maximum freedom to any artist and developer who may contribute to this project and wish to hack the plug-in. At the same time, however, I would also like to monetize the development in some way, as it is stealing my time as an artist. So at the moment, I am thinking of making it shareware (or maybe pay-what-you-want) for end users while keeping the source code open as of the first production release -- any ideas or opinions would be appreciated.

Special thanks to @mizt for advising me on how to notarize the plug-in.