Releases: baku89/ISF4AE
ISF4AE v0.5.0
v0.4.0
v0.3.1 (beta)
- Bug fix for v0.3.0
- Forcibly made the whole plugin thread-safe.
Full Changelog: v0.2.0...v0.3.1
v0.3.0 (beta)
- Fixed a crash on loading invalid ISFs
- Supported Multi-Frame Render (experimental, and I have only confirmed that it works on CC 2023 on macOS)
Full Changelog: v0.2.0...v0.3.0
v0.2.0 (beta)
What's Changed
- Divided the unit type "angle" into two types, "direction" for absolute angles and "angle" for relative offset by @baku89 in #10
- Prevents resetting all of the parameters when updating ISF
- Memorizes a location of directory on loading/saving ISFs by @baku89 in #12
- Added support for custom vertex shaders in #13
- Displays indices of parameters in #14
Full Changelog: v0.1.1...v0.2.0
v0.1.1 (beta)
The first beta version for macOS.
I have confirmed that the plug-in runs almost properly in my environment shown below:
- macOS Monterey 12.3.1 (M1 Max, Intel Hackintosh with two AMD dGPU)
- After Effects CC 22.6.0
Please do not use it for production, since this version is quite buggy and sometimes crashes the entire app.
I am willing to give maximum freedom to any artist and developer who may contribute to this project and wish to hack the plug-in. At the same time, however, I would also like to monetize the development in some way, as it is stealing my time as an artist. So at the moment, I am thinking of making it shareware (or maybe pay-what-you-want) for end users while keeping the source code open as of the first production release -- any ideas or opinions would be appreciated.
Special thanks to @mizt for advising me on how to notarize the plug-in.