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unpack for 0.3.3
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baileymh committed Oct 16, 2022
1 parent 578f2e6 commit d47a1b7
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66 changes: 66 additions & 0 deletions src/packs/pf-buffs/Bleed-7It06Ke17KYJlbpt.json
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{
"name": "Bleed",
"type": "buff",
"img": "icons/skills/wounds/blood-drip-droplet-red.webp",
"system": {
"description": {
"value": "<p>A creature with this ability causes wounds that continue to bleed, inflicting additional damage each round at the start of the affected creature’s turn. This bleeding can be stopped by a successful DC 15 Heal skill check or through the application of any magical healing. The amount of damage each round is determined in the creature’s entry.</p><p><em>Format</em>: bleed (2d6); <em>Location</em>: Special Attacks and individual attacks.</p><p><strong>Usage:</strong></p><p>Default value: 1d4 bleed</p><p>Set Bleed under Advanced to value of bleed. </p><p>Requires <strong>Koboldworks - Regeneration Module</strong>.</p>",
"chat": "",
"unidentified": ""
},
"tags": [],
"changes": [],
"changeFlags": {
"loseDexToAC": false,
"noEncumbrance": false,
"mediumArmorFullSpeed": false,
"heavyArmorFullSpeed": false
},
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"links": {
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"tag": "",
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"flags": {
"boolean": {
"bleed": true
},
"dictionary": {
"bleed": "1d4"
}
},
"scriptCalls": [],
"buffType": "temp",
"active": true,
"level": null,
"duration": {
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"units": "",
"start": 148827857400
},
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"identifiedName": "Bleed"
},
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88 changes: 88 additions & 0 deletions src/packs/pf-buffs/Blindsense-30'-57bf3joJk7JEpZCZ.json
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{
"name": "Blindsense 30'",
"type": "buff",
"img": "icons/creatures/mammals/bat-giant-tattered-purple.webp",
"system": {
"description": {
"value": "<p>Blindsense lets a creature notice things it cannot see, but without the precision of blindsight. The creature with blindsense usually does not need to make Perception checks to notice and locate creatures within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent that cannot be seen has total concealment (50% miss chance) against a creature with blindsense, and the blindsensing creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.</p>",
"chat": "",
"unidentified": ""
},
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"oneCha": false
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"_id": "5zKh7D3b3myvRtSK",
"name": "blindsense-30-toggle",
"img": "icons/svg/dice-target.svg",
"type": "script",
"value": "actor.update({ \"system.traits.senses.bse\": state ? 30 : 0});\n\n",
"category": "toggle",
"hidden": false
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],
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"duration": {
"value": "@details.level.value * 10",
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"identifiedName": "Blindsense 30'",
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88 changes: 88 additions & 0 deletions src/packs/pf-buffs/Blindsight-30'-7ejl0VF3GAGOjha8.json
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{
"name": "Blindsight 30'",
"type": "buff",
"img": "icons/creatures/mammals/bat-movement-flying-purple.webp",
"system": {
"description": {
"value": "<p>This ability is similar to Blindsense, but is far more discerning. Using nonvisual senses, such as sensitivity to vibrations, keen smell, acute hearing, or Echolocation, a Creature with blindsight maneuvers and fights as well as a sighted Creature. Invisibility, Darkness, and most kinds of Concealment are irrelevant, though the Creature must have line of effect to a Creature or object to discern that Creature or object. The ability's range is specified in the creature's Descriptive Text. The Creature usually does not need to make Perception checks to notice creatures within range of its blindsight ability. Unless noted otherwise, blindsight is continuous, and the Creature need do nothing to use it. Some forms of blindsight, however, must be triggered as a free Action. If so, this is noted in the creature's Description. If a Creature must trigger its blindsight ability, the Creature gains the benefits of blindsight only during its turn.</p>",
"chat": "",
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},
"tags": [],
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"changeFlags": {
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"_id": "5zKh7D3b3myvRtSK",
"name": "blindsight-30-toggle",
"img": "icons/svg/dice-target.svg",
"type": "script",
"value": "actor.update({ \"system.traits.senses.bs\": state ? 30 : 0});\n",
"category": "toggle",
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],
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88 changes: 88 additions & 0 deletions src/packs/pf-buffs/Darkvision-60'-EXl28IFj2KFuQNTj.json
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{
"name": "Darkvision 60'",
"type": "buff",
"img": "icons/creatures/eyes/humanoid-single-blind.webp",
"system": {
"description": {
"value": "<p>Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black-and-white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise—invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.</p>",
"chat": "",
"unidentified": ""
},
"tags": [],
"changes": [],
"changeFlags": {
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"_id": "5zKh7D3b3myvRtSK",
"name": "darkvision-60-toggle",
"img": "icons/svg/dice-target.svg",
"type": "script",
"value": "actor.update({ \"system.traits.senses.dv\": state ? 60 : 0});",
"category": "toggle",
"hidden": false
}
],
"buffType": "temp",
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}
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