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#!/bin/bash -e | ||
# OVERVIEW: Downloads and prepares Code Connect CLI, builds and packages figma CLI | ||
# USAGE: ./build_tool.sh [xcframework_output_path] | ||
# SIDE EFFECTS: Creates temporary directory, clones repository, installs dependencies, | ||
# builds CLI, and moves generated files to specific locations | ||
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SCRIPT_DIR="$( cd -- "$( dirname -- "${BASH_SOURCE[0]}" )" &> /dev/null && pwd )" | ||
pushd "$SCRIPT_DIR" > /dev/null | ||
trap "popd > /dev/null" EXIT | ||
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mkdir release | ||
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cd cli | ||
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# Install dependencies and build | ||
npm install | ||
npm run bundle:cli:mac:arm64 | ||
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# Move the generated file to the root and rename it | ||
mv bundle-cli/figma-mac-arm64 "$SCRIPT_DIR/release/figma" || echo "Warning: figma-mac-arm64 file not found" | ||
cd .. | ||
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echo "✅ Code Connect CLI prepared successfully" | ||
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echo "🔄 Building figma CLI" | ||
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swift build \ | ||
--product figma-swift \ | ||
--package-path ./swiftui/ \ | ||
--configuration release \ | ||
--arch arm64 | ||
echo "✅ Build succeeded for figma-swift" | ||
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echo "🔄 Packaging CLI..." | ||
cp -f \ | ||
./.build/arm64-apple-macosx/Release/figma-swift \ | ||
"$SCRIPT_DIR/release/figma-swift" | ||
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echo "✅ Packaging succeeded for figma-swift" | ||
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echo "🔄 Building Figma SDK for iOS..." | ||
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set -x | ||
set -e | ||
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# Pass scheme name as the first argument to the script | ||
NAME=Figma | ||
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# Build the scheme for all platforms that we plan to support | ||
for PLATFORM in "iOS" "iOS Simulator"; do | ||
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case $PLATFORM in | ||
"iOS") | ||
RELEASE_FOLDER="Release-iphoneos" | ||
;; | ||
"iOS Simulator") | ||
RELEASE_FOLDER="Release-iphonesimulator" | ||
;; | ||
esac | ||
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ARCHIVE_PATH=$RELEASE_FOLDER | ||
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# Rewrite Package.swift so that it declaras dynamic libraries, since the approach does not work with static libraries | ||
perl -i -p0e 's/type: .static,//g' ./Package.swift | ||
perl -i -p0e 's/type: .dynamic,//g' ./Package.swift | ||
perl -i -p0e 's/(library[^,]*,)/$1 type: .dynamic,/g' ./Package.swift | ||
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xcodebuild archive -workspace ./ -scheme $NAME \ | ||
-destination "generic/platform=$PLATFORM" \ | ||
-archivePath $ARCHIVE_PATH \ | ||
-derivedDataPath ".build" \ | ||
SKIP_INSTALL=NO BUILD_LIBRARY_FOR_DISTRIBUTION=YES | ||
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FRAMEWORK_PATH="$ARCHIVE_PATH.xcarchive/Products/usr/local/lib/$NAME.framework" | ||
MODULES_PATH="$FRAMEWORK_PATH/Modules" | ||
mkdir -p $MODULES_PATH | ||
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BUILD_PRODUCTS_PATH=".build/Build/Intermediates.noindex/ArchiveIntermediates/$NAME/BuildProductsPath" | ||
RELEASE_PATH="$BUILD_PRODUCTS_PATH/$RELEASE_FOLDER" | ||
SWIFT_MODULE_PATH="$RELEASE_PATH/$NAME.swiftmodule" | ||
RESOURCES_BUNDLE_PATH="$RELEASE_PATH/${NAME}_${NAME}.bundle" | ||
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# Copy Swift modules | ||
if [ -d $SWIFT_MODULE_PATH ] | ||
then | ||
cp -r $SWIFT_MODULE_PATH $MODULES_PATH | ||
else | ||
# In case there are no modules, assume C/ObjC library and create module map | ||
echo "module $NAME { export * }" > $MODULES_PATH/module.modulemap | ||
# Copy headers | ||
HEADERS_PATH="$RELEASE_PATH/include/$NAME" | ||
if [ -d "$HEADERS_PATH" ]; then | ||
mkdir -p "$FRAMEWORK_PATH/Headers" | ||
cp -R "$HEADERS_PATH/" "$FRAMEWORK_PATH/Headers/" | ||
else | ||
echo "Warning: No headers found at $HEADERS_PATH" | ||
fi | ||
fi | ||
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# Copy resources bundle, if exists | ||
if [ -e $RESOURCES_BUNDLE_PATH ] | ||
then | ||
cp -r $RESOURCES_BUNDLE_PATH $FRAMEWORK_PATH | ||
fi | ||
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done | ||
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xcodebuild -create-xcframework \ | ||
-framework Release-iphoneos.xcarchive/Products/usr/local/lib/$NAME.framework \ | ||
-framework Release-iphonesimulator.xcarchive/Products/usr/local/lib/$NAME.framework \ | ||
-output "$SCRIPT_DIR/release/$NAME.xcframework" | ||
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# Move back to the root directory | ||
cd "$SCRIPT_DIR" | ||
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# Remove the .xcarchive files after creating the xcframework | ||
rm -rf Release-iphoneos.xcarchive Release-iphonesimulator.xcarchive | ||
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echo "✅ Packaging succeeded for Figma SDK for iOS" | ||
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echo "✅ All operations completed successfully" |