Releases: b-cho/galeforce
0.6.1
0.6.0
[0.6.0] (2022-12-27)
Added
- Add support for
lol-challenges-v1
undergaleforce.lol.challenges
- Add the SEA routing value for OC1 shard
match-v5
requests (#22) - Add support for
tournament-stub-v4
- Accessible by passing in
true
to the action constructor
const events = await galeforce.lol.tournament.events(true) // use tournament-stub-v4 ...
- Accessible by passing in
Changed
0.5.2
[0.5.2] (2022-03-05)
Changed
- Fix the query parameters in the type definitions for
galeforce.lol.match.list().query()
- [breaking] Update region parameters for the Legends of Runeterra API endpoints (
ASIA
was merged intoSEA
) - Fix an issue where Data Dragon champion splash art methods returned loading art and vice versa
- Update
match-v5
match DTO values
0.5.1
[0.5.1] (2021-09-04)
Added
- Add additional methods under
galeforce.lol.ddragon
- Retrieve assets from an arbitrary path using
galeforce.lol.ddragon.asset()
- Fetch Runes Reforged data and image assets with
galeforce.lol.ddragon.rune
(#12) - Get champion tile image assets with
galeforce.lol.ddragon.champion.art.tile()
- Retrieve assets from an arbitrary path using
Changed
- Update DTOs corresponding to
val-match-v1
endpoints (#6) - [breaking] Update the handling of the
assetId
parameter ingaleforce.lol.ddragon.sprite.art()
andgaleforce.lol.ddragon.minimap.art()
.sprite.art().assetId()
now requires the type of sprite to be specified (see the filenames in the Data Dragon compressed tarball for more information).sprite.map().assetId()
now requires the word map to be included (for example,→.assetId(11)
.assetId('map11')
)
- Fixed the valid region input types for the
tournament-v4
set of endpoints
0.5.0
[0.5.0] (2021-08-07)
Changed
- [breaking] Update
galeforce.lol.match
fromtomatch-v4
match-v5
- Remove
galeforce.lol.match.tournament
- Update required parameters for
galeforce.lol.match.match
,galeforce.lol.match.list
,galeforce.lol.match.timeline
to conform to Riotmatch-v5
specifications - Rewrite DTOs for match and timeline JSON responses
- Remove
- [breaking] Dropped support for Node versions <12.0
- Fixed a bug preventing the library from being used in environments where
fs
is not available
0.5.0-dev.1
This is a development build. Stability is not guaranteed, and new features may change at any time.
0.5.0-dev.1
Changed
- [breaking] Update the
galeforce.lol.match
fromtomatch-v4
match-v5
- Remove
galeforce.lol.match.tournament
- Update required parameters for
galeforce.lol.match.match
,galeforce.lol.match.list
,galeforce.lol.match.timeline
to conform to Riotmatch-v5
specifications - Rewrite DTOs for match and timeline JSON responses
- Remove
0.4.0
[0.4.0] (2021-06-22)
Added
- Add significant rate limiting functionality using the bottleneck library
- Support for a user-specified number of retry attempts after receiving HTTP 429 errors
- Automatic rate limiting with retry timing automatically determined based on response headers
- New
max-concurrent
andmin-time
options for Riot API requests
- Setting multiple Action properties simultaneously from an object using
.set()
const summonerData = await galeforce.lol.summoner().set({ region: galeforce.region.lol.NORTH_AMERICA, summonerName: 'name' }).exec();
- Expose the
Division
,Tier
,Game
,Queue
, andRegion
enums directly viaGaleforceModule.*
import GaleforceModule, { Region } from 'galeforce'; console.log(Region.lol.NORTH_AMERICA) // na1
- Legends of Runeterra Data Dragon support under
galeforce.lor.ddragon
Changed
- [breaking] Update the structure of the config object passed into the
GaleforceModule()
constructor-
Now merges the provided configuration object with a default object
{ 'riot-api': { key: undefined, }, 'rate-limit': { type: 'bottleneck', cache: { type: 'internal', 'key-id': 'galeforce', uri: undefined, }, options: { intervals: {}, 'max-concurrent': null, 'min-time': 0, 'retry-count-after-429': 3, }, }, debug: [], }
-
- [breaking] Rename enums to have singular names
→galeforce.regions
galeforce.region
→galeforce.queues
galeforce.queue
→galeforce.tiers
galeforce.tier
→galeforce.divisions
galeforce.division
→galeforce.games
galeforce.game
- Update the
galeforce.region
object to better represent available API regions- Add an
esports
routing value to associated Riot and Valorant region objects (check Riot documentation for endpoints where this is valid) - [breaking] Split off Legends of Runeterra request regions into their own
galeforce.region.lor
enum, which is now used in allgaleforce.lor.*
endpoints
- Add an
- Update
galeforce:rate-limit
debugging output - [breaking] Move existing League of Legends Data Dragon functionality from
galeforce.ddragon
togaleforce.lol.ddragon
0.4.0-dev.1
This is a development build. Stability is not guaranteed, and new features may change at any time.
0.4.0-dev.1
Added
- Add significant rate limiting functionality using the bottleneck library
- Support for a user-specified number of retry attempts after receiving HTTP 429 errors
- Automatic rate limiting with retry timing automatically determined based on response headers
- New
max-concurrent
andmin-time
options for Riot API requests
- Setting multiple Action properties simultaneously from an object using
.set()
const summonerData = await galeforce.lol.summoner().set({ region: galeforce.regions.lol.NORTH_AMERICA, summonerName: 'name' }).exec();
Changed
- [breaking] Update the structure of the config object passed into the
GaleforceModule()
constructor-
Now merges the provided configuration object with a default object
{ 'riot-api': { key: '', }, 'rate-limit': { type: 'bottleneck', cache: { type: 'internal', 'key-id': 'galeforce', uri: undefined, }, options: { intervals: {}, 'max-concurrent': null, 'min-time': 0, 'retry-count-after-429': 3, }, }, debug: [], }
-
- Updated galeforce:rate-limit debugging output
0.4.0-dev.2
This is a development build. Stability is not guaranteed, and new features may change at any time.
0.4.0-dev.2
Added
- Add significant rate limiting functionality using the bottleneck library
- Support for a user-specified number of retry attempts after receiving HTTP 429 errors
- Automatic rate limiting with retry timing automatically determined based on response headers
- New
max-concurrent
andmin-time
options for Riot API requests
- Setting multiple Action properties simultaneously from an object using
.set()
const summonerData = await galeforce.lol.summoner().set({ region: galeforce.region.lol.NORTH_AMERICA, summonerName: 'name' }).exec();
- Expose the
Division
,Tier
,Game
,Queue
, andRegion
enums directly viaGaleforceModule.*
import GaleforceModule, { Region } from 'galeforce'; console.log(Region.lol.NORTH_AMERICA) // na1
Changed
- [breaking] Update the structure of the config object passed into the
GaleforceModule()
constructor-
Now merges the provided configuration object with a default object
{ 'riot-api': { key: undefined, }, 'rate-limit': { type: 'bottleneck', cache: { type: 'internal', 'key-id': 'galeforce', uri: undefined, }, options: { intervals: {}, 'max-concurrent': null, 'min-time': 0, 'retry-count-after-429': 3, }, }, debug: [], }
-
- [breaking] Rename enums to have singular names
→galeforce.regions
galeforce.region
→galeforce.queues
galeforce.queue
→galeforce.tiers
galeforce.tier
→galeforce.divisions
galeforce.division
→galeforce.games
galeforce.game
- Update the
galeforce.region
object to better represent available API regions- Add an
esports
routing value to associated Riot and Valorant region objects (check Riot documentation for endpoints where this is valid) - [breaking] Split off Legends of Runeterra request regions into their own
galeforce.region.lor
enum, which is now used in allgaleforce.lor.*
endpoints
- Add an
- Updated
galeforce:rate-limit
debugging output
0.3.0
[0.3.0] (2021-05-03)
Added
-
Live Client Data endpoint support under
galeforce.lcd
-
Game Client endpoint information using
galeforce.gc.swagger()
andgaleforce.gc.openAPI()
-
Support for an internal Javascript rate-limit cache using the node-cache library. (Use the javascript option in the
cache
section of your config.) -
DTO interfaces for TypeScript are now public-facing and can be accessed directly via
GaleforceModule.dto
or as another export:import GaleforceModule from 'galeforce'; const summonerData: GaleforceModule.dto.SummonerDTO = ... // get summoner data
import GaleforceModule, { dto } from 'galeforce'; const summonerData: dto.SummonerDTO = ... // get summoner data
-
Direct access to action URLs using the
.URL()
methodconst summonerURL = galeforce.lol.summoner().region(galeforce.regions.lol.NORTH_AMERICA).name('name').URL(); // https://na1.api.riotgames.com/lol/summoner/v4/summoners/by-name/name
Changed
-
[breaking] Change the output of Data Dragon image and tarfile actions to a
Buffer
object.- Previous versions returned corrupted versions of the files which were unusable.
-
Riot API keys are no longer required in the
GaleforceModule()
constructor, and theoptions
parameter is now optional.import GaleforceModule from 'galeforce'; const galeforce = new GaleforceModule(); // now OK, but requests requiring an API key will return a 401 Unauthorized error.