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Expose names of transforms for UDIM texture atlases #1274

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merged 1 commit into from
Jul 19, 2021

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@bernardkwok bernardkwok commented Jul 19, 2021

Update #1144
Expose hardcoded UDIM transform names.
Currently used for texture atlas lookup but can be used for texture array lookup when that is supported.

@bernardkwok bernardkwok self-assigned this Jul 19, 2021
@bernardkwok bernardkwok merged commit 5c66311 into adsk_contrib/dev Jul 19, 2021
@bernardkwok bernardkwok deleted the adsk_contrib/expose_udim_input_names branch July 19, 2021 19:15
ashwinbhat pushed a commit that referenced this pull request Mar 20, 2023
The test cases in TestSuite/pbrlib/multioutput/multishaderoutput.mtlx generated invalid structs in MDL. This PR creates a separate function for each struct member, if at least one struct member is a material.
ashwinbhat pushed a commit that referenced this pull request Mar 22, 2023
The test cases in TestSuite/pbrlib/multioutput/multishaderoutput.mtlx generated invalid structs in MDL. This PR creates a separate function for each struct member, if at least one struct member is a material.
ashwinbhat pushed a commit that referenced this pull request Mar 22, 2023
The test cases in TestSuite/pbrlib/multioutput/multishaderoutput.mtlx generated invalid structs in MDL. This PR creates a separate function for each struct member, if at least one struct member is a material.
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2 participants