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This commit: - Removes the existing turbulence noise 2d/3d implemented in glsl and also some placeholders for mdl/osl - Introduces two new turbulence noise 2d/3d based on graphs, with an iteration/octaves limit set to 8 - Introduces two new fractal noise 2d/3d based on graphs too, with an octaves float input and the same 8 iteration limit as turbulence - Replaces legacy_noise with a new version using the new fractal and turbulence noises - Adjusts some input default values in nodedefs - Changes a few node names that were inconsistent (like "legacy_marble_color3" to "legacy_marble") Many changes due to LookdevX use (coordinates, mainly) dirty the diffs a bit. Git seems to have a hard time grouping changes properly. The LookdevX Maya file will be posted separately.
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