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Update changelog. (#1039)
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bernardkwok authored Nov 26, 2020
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# Change Log

## [1.38] - Development

### Highlights ("v1.37.3_parameters_as_inputs" to "v1.38_adsk_development1")
- Up-to-date with ILM v1.38 branch @3900415.
- Finished API support for Material Nodes (from Material Elements)
- Baker support for v1.38, CM and units.
- Shader Translator support for v1.38, CM and units.
- Parameter -> input upgrade and downgrade added
- GLSL fidelity enhancements include SSS
- USDPreviewSurface v2.3 support (Fresnel input fix)
- Import of namespaced documents fix (no double namespacing)
- Graph flattening enhancement
- Update of WASM to 1.38. (new APIS to expose)
- Filename resolver utilities
- Github actions support.
- Plus changes up to 1.37.3.

## [1.37.3] - Development

### Added
- Added Render Transparency and Render Double-Sided options to the Advanced Settings panel of the viewer.
- Added viewer support for partially-transparent mesh partitions.
- Added a subsurface scattering approximation to MaterialX GLSL.
- Added a CMake option for building shared libraries on Linux and MacOS.

### Changed
- Improved the robustness of texture baking and shader translation.
- Moved CI builds from Travis and Appveyor to GitHub Actions.

### Fixed
- Fixed rendering of single-channel textures in MaterialXRenderGlsl.

## [1.37.2] - 2020-09-06

- ADSK : General
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- Improve layering in OSL (#901)
- Fix regression with search paths in MaterialXView (#894)
- Test case and python bindings (#898)
- Enable GlslShaderGenerator to add `layout` in generated code. (#896)
- Enable GlslShaderGenerator to add `layout` in generated code. (#896)
- Use mod() vs fmod() logic for OSL and MDL codegen (#871). Only for 1.38
- ADSK : Render general changes
- Environment rendering improvements (#945)
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