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Deploying to gh-pages from @ 00ee41c 🚀
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JGamache-autodesk committed Jul 3, 2024
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21 changes: 21 additions & 0 deletions JsMaterialXCore.js

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25,525 changes: 25,525 additions & 0 deletions JsMaterialXGenShader.data

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21 changes: 21 additions & 0 deletions JsMaterialXGenShader.js

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60 changes: 60 additions & 0 deletions Lights/environment_map.mtlx
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<?xml version="1.0"?>
<materialx version="1.39" colorspace="lin_rec709">

<nodegraph name="envMap">

<!-- Get view direction -->
<viewdirection name="viewDir" type="vector3" />

<!-- Compute longitude coordinate -->
<separate3 name="viewDirChannels" type="multioutput">
<input name="in" type="vector3" nodename="viewDir" />
</separate3>
<atan2 name="angleXZ" type="float">
<input name="iny" type="float" nodename="viewDirChannels" output="outx" />
<input name="inx" type="float" nodename="viewDirChannels" output="outz" />
</atan2>
<multiply name="scaleXZ" type="float">
<input name="in1" type="float" nodename="angleXZ" />
<input name="in2" type="float" value="-0.15915494" />
</multiply>
<add name="longitude" type="float">
<input name="in1" type="float" nodename="scaleXZ" />
<input name="in2" type="float" value="0.5" />
</add>

<!-- Compute latitude coordinate -->
<asin name="angleY" type="float">
<input name="in" type="float" nodename="viewDirChannels" output="outy" />
</asin>
<multiply name="scaleY" type="float">
<input name="in1" type="float" nodename="angleY" />
<input name="in2" type="float" value="0.31830989" />
</multiply>
<add name="latitude" type="float">
<input name="in1" type="float" nodename="scaleY" />
<input name="in2" type="float" value="0.5" />
</add>

<!-- Sample the latitude-longitude map -->
<combine2 name="mapUvs" type="vector2">
<input name="in1" type="float" nodename="longitude" />
<input name="in2" type="float" nodename="latitude" />
</combine2>
<image name="envImage" type="color3">
<input name="file" type="filename" value="resources/Lights/san_giuseppe_bridge.hdr" />
<input name="texcoord" type="vector2" nodename="mapUvs" />
<input name="uaddressmode" type="string" value="periodic" />
<input name="vaddressmode" type="string" value="clamp" />
<input name="filtertype" type="string" value="linear" />
</image>

<multiply name="envImageAdjusted" type="color3">
<input name="in1" type="color3" nodename="envImage" />
<input name="in2" type="float" value="1.0" />
</multiply>

<!-- Return the resulting color -->
<output name="out" type="color3" nodename="envImageAdjusted" />
</nodegraph>
</materialx>
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8 changes: 8 additions & 0 deletions Lights/goegap_split.mtlx
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<?xml version="1.0"?>
<materialx version="1.39">
<directional_light name="dir_light" type="lightshader">
<input name="direction" type="vector3" value="0.43277, -0.725547, -0.535062" />
<input name="color" type="color3" value="0.993688, 1, 0.993529" />
<input name="intensity" type="float" value="5.93724" />
</directional_light>
</materialx>
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8 changes: 8 additions & 0 deletions Lights/san_giuseppe_bridge_split.mtlx
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<?xml version="1.0"?>
<materialx version="1.39">
<directional_light name="dir_light" type="lightshader">
<input name="direction" type="vector3" value="0.514434, -0.479014, -0.711269" />
<input name="color" type="color3" value="1, 0.894474, 0.567234" />
<input name="intensity" type="float" value="2.52776" />
</directional_light>
</materialx>
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8 changes: 8 additions & 0 deletions Lights/table_mountain_split.mtlx
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<?xml version="1.0"?>
<materialx version="1.39">
<directional_light name="dir_light" type="lightshader">
<input name="direction" type="vector3" value="0.757663, -0.126589, -0.640251" />
<input name="color" type="color3" value="1, 0.844753, 0.418417" />
<input name="intensity" type="float" value="4.19121" />
</directional_light>
</materialx>
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30 changes: 30 additions & 0 deletions Materials/Examples/GltfPbr/gltf_pbr_boombox.mtlx
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<?xml version="1.0"?>
<materialx version="1.39" colorspace="lin_rec709" fileprefix="boombox/">
<gltf_colorimage name="image_basecolor" type="multioutput">
<input name="file" type="filename" value="BoomBox_baseColor.png" colorspace="srgb_texture" />
</gltf_colorimage>
<gltf_image name="image_orm" type="vector3">
<input name="file" type="filename" value="BoomBox_occlusionRoughnessMetallic.png" />
</gltf_image>
<gltf_normalmap name="image_normal" type="vector3">
<input name="file" type="filename" value="BoomBox_normal.png" />
</gltf_normalmap>
<gltf_image name="image_emission" type="color3">
<input name="file" type="filename" value="BoomBox_emissive.png" colorspace="srgb_texture" />
</gltf_image>
<separate3 name="image_orm_channels" type="multioutput">
<input name="in" type="vector3" nodename="image_orm" />
</separate3>
<gltf_pbr name="SR_boombox" type="surfaceshader">
<input name="base_color" type="color3" nodename="image_basecolor" output="outcolor" />
<input name="alpha" type="float" nodename="image_basecolor" output="outa" />
<input name="metallic" type="float" nodename="image_orm_channels" output="outz" />
<input name="roughness" type="float" nodename="image_orm_channels" output="outy" />
<input name="occlusion" type="float" nodename="image_orm_channels" output="outx" />
<input name="normal" type="vector3" nodename="image_normal" />
<input name="emissive" type="color3" nodename="image_emission" />
</gltf_pbr>
<surfacematerial name="Material_boombox" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="SR_boombox" />
</surfacematerial>
</materialx>
12 changes: 12 additions & 0 deletions Materials/Examples/GltfPbr/gltf_pbr_carpaint.mtlx
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<?xml version="1.0"?>
<materialx version="1.39" colorspace="lin_rec709">
<gltf_pbr name="SR_carpaint" type="surfaceshader">
<input name="base_color" type="color3" value="0.0518895, 0.29606, 0.425324" />
<input name="metallic" type="float" value="0" />
<input name="roughness" type="float" value="0.4" />
<input name="clearcoat" type="float" value="1" />
</gltf_pbr>
<surfacematerial name="PBR_Car_Paint" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="SR_carpaint" />
</surfacematerial>
</materialx>
33 changes: 33 additions & 0 deletions Materials/Examples/GltfPbr/gltf_pbr_default.mtlx
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<?xml version="1.0"?>
<materialx version="1.39" colorspace="lin_rec709">
<gltf_pbr name="SR_default" type="surfaceshader">
<input name="base_color" type="color3" value="1.0, 1.0, 1.0" />
<input name="metallic" type="float" value="1" />
<input name="roughness" type="float" value="1" />
<input name="normal" type="vector3" value="0, 0, 1" />
<input name="occlusion" type="float" value="0" />
<input name="transmission" type="float" value="0" />
<input name="specular" type="float" value="1" />
<input name="specular_color" type="color3" value="1, 1, 1" />
<input name="ior" type="float" value="1.5" />
<input name="alpha" type="float" value="1" />
<input name="alpha_mode" type="integer" value="0" />
<input name="alpha_cutoff" type="float" value="0.5" />
<input name="iridescence" type="float" value="0" />
<input name="iridescence_ior" type="float" value="1.3" />
<input name="iridescence_thickness" type="float" value="300" />
<input name="sheen_color" type="color3" value="0, 0, 0" />
<input name="sheen_roughness" type="float" value="0" />
<input name="clearcoat" type="float" value="0" />
<input name="clearcoat_roughness" type="float" value="0" />
<input name="clearcoat_normal" type="vector3" value="0, 0, 1" />
<input name="emissive" type="color3" value="0, 0, 0" />
<input name="emissive_strength" type="float" value="1" />
<input name="thickness" type="float" value="0" />
<input name="attenuation_distance" type="float" value="100000" />
<input name="attenuation_color" type="color3" value="0, 0, 0" />
</gltf_pbr>
<surfacematerial name="Default" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="SR_default" />
</surfacematerial>
</materialx>
12 changes: 12 additions & 0 deletions Materials/Examples/GltfPbr/gltf_pbr_glass.mtlx
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<?xml version="1.0"?>
<materialx version="1.39" colorspace="lin_rec709">
<gltf_pbr name="SR_glass" type="surfaceshader">
<input name="metallic" type="float" value="0" />
<input name="roughness" type="float" value="0.01" />
<input name="transmission" type="float" value="1" />
<input name="ior" type="float" value="1.52" />
</gltf_pbr>
<surfacematerial name="PBR_Glass" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="SR_glass" />
</surfacematerial>
</materialx>
10 changes: 10 additions & 0 deletions Materials/Examples/GltfPbr/gltf_pbr_gold.mtlx
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<?xml version="1.0"?>
<materialx version="1.39" colorspace="lin_rec709">
<gltf_pbr name="SR_gold" type="surfaceshader">
<input name="base_color" type="color3" value="0.944, 0.776, 0.373" />
<input name="roughness" type="float" value="0.02" />
</gltf_pbr>
<surfacematerial name="PBR_Gold" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="SR_gold" />
</surfacematerial>
</materialx>
11 changes: 11 additions & 0 deletions Materials/Examples/GltfPbr/gltf_pbr_plastic.mtlx
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<?xml version="1.0"?>
<materialx version="1.39" colorspace="lin_rec709">
<gltf_pbr name="SR_plastic" type="surfaceshader">
<input name="base_color" type="color3" value="0.104704, 0.241883, 0.818" />
<input name="metallic" type="float" value="0" />
<input name="roughness" type="float" value="0.324675" />
</gltf_pbr>
<surfacematerial name="PBR_Plastic" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="SR_plastic" />
</surfacematerial>
</materialx>
13 changes: 13 additions & 0 deletions Materials/Examples/OpenPbr/open_pbr_aluminum_brushed.mtlx
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<?xml version="1.0"?>
<materialx version="1.39" colorspace="lin_rec709">
<surfacematerial name="Aluminum_Brushed" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" />
</surfacematerial>
<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader">
<input name="base_color" type="color3" value="0.912, 0.914, 0.920" />
<input name="base_metalness" type="float" value="1.0" />
<input name="specular_color" type="color3" value="0.970, 0.979, 0.988" />
<input name="specular_roughness" type="float" value="0.2" />
<input name="specular_roughness_anisotropy" type="float" value="0.9" />
</open_pbr_surface>
</materialx>
14 changes: 14 additions & 0 deletions Materials/Examples/OpenPbr/open_pbr_carpaint.mtlx
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<?xml version="1.0"?>
<materialx version="1.39" colorspace="lin_rec709">
<surfacematerial name="Car_Paint" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" />
</surfacematerial>
<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader">
<input name="base_color" type="color3" value="0.1, 0.6, 0.9" />
<input name="specular_ior" type="float" value="1.6" />
<input name="specular_roughness" type="float" value="0.3" />
<input name="coat_weight" type="float" value="1" />
<input name="coat_roughness" type="float" value="0.02" />
<input name="coat_ior" type="float" value="1.6" />
</open_pbr_surface>
</materialx>
46 changes: 46 additions & 0 deletions Materials/Examples/OpenPbr/open_pbr_default.mtlx
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<?xml version="1.0"?>
<materialx version="1.39" colorspace="lin_rec709">
<surfacematerial name="Default" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" />
<input name="displacementshader" type="displacementshader" value="" />
</surfacematerial>
<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader">
<input name="base_weight" type="float" value="1.0" />
<input name="base_color" type="color3" value="0.8, 0.8, 0.8" />
<input name="base_diffuse_roughness" type="float" value="0.0" />
<input name="base_metalness" type="float" value="0.0" />
<input name="specular_weight" type="float" value="1.0" />
<input name="specular_color" type="color3" value="1, 1, 1" />
<input name="specular_roughness" type="float" value="0.3" />
<input name="specular_ior" type="float" value="1.5" />
<input name="specular_roughness_anisotropy" type="float" value="0.0" />
<input name="transmission_weight" type="float" value="0.0" />
<input name="transmission_color" type="color3" value="1, 1, 1" />
<input name="transmission_depth" type="float" value="0.0" />
<input name="transmission_scatter" type="color3" value="0, 0, 0" />
<input name="transmission_scatter_anisotropy" type="float" value="0.0" />
<input name="transmission_dispersion_scale" type="float" value="0.0" />
<input name="transmission_dispersion_abbe_number" type="float" value="20.0" />
<input name="subsurface_weight" type="float" value="0" />
<input name="subsurface_color" type="color3" value="0.8, 0.8, 0.8" />
<input name="subsurface_radius" type="float" value="1.0" />
<input name="subsurface_radius_scale" type="color3" value="1.0, 0.5, 0.25" />
<input name="subsurface_scatter_anisotropy" type="float" value="0.0" />
<input name="fuzz_weight" type="float" value="0.0" />
<input name="fuzz_color" type="color3" value="1, 1, 1" />
<input name="fuzz_roughness" type="float" value="0.5" />
<input name="coat_weight" type="float" value="0.0" />
<input name="coat_color" type="color3" value="1, 1, 1" />
<input name="coat_roughness" type="float" value="0.0" />
<input name="coat_roughness_anisotropy" type="float" value="0.0" />
<input name="coat_ior" type="float" value="1.6" />
<input name="coat_darkening" type="float" value="1.0" />
<input name="thin_film_weight" type="float" value="0" />
<input name="thin_film_thickness" type="float" value="0.5" />
<input name="thin_film_ior" type="float" value="1.4" />
<input name="emission_luminance" type="float" value="0.0" />
<input name="emission_color" type="color3" value="1, 1, 1" />
<input name="geometry_opacity" type="float" value="1" />
<input name="geometry_thin_walled" type="boolean" value="false" />
</open_pbr_surface>
</materialx>
13 changes: 13 additions & 0 deletions Materials/Examples/OpenPbr/open_pbr_glass.mtlx
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<?xml version="1.0"?>
<materialx version="1.39" colorspace="lin_rec709">
<surfacematerial name="Glass" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" />
</surfacematerial>
<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader">
<input name="specular_roughness" type="float" value="0.0" />
<input name="specular_ior" type="float" value="1.52" />
<input name="transmission_weight" type="float" value="1.0" />
<input name="transmission_dispersion_abbe_number" type="float" value="64" />
<input name="transmission_dispersion_scale" type="float" value="1.0" />
</open_pbr_surface>
</materialx>
14 changes: 14 additions & 0 deletions Materials/Examples/OpenPbr/open_pbr_honey.mtlx
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<?xml version="1.0"?>
<materialx version="1.39" colorspace="lin_rec709">
<surfacematerial name="Honey" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" />
</surfacematerial>
<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader">
<input name="specular_roughness" type="float" value="0.0" />
<input name="specular_ior" type="float" value="1.504" />
<input name="transmission_weight" type="float" value="1.0" />
<input name="transmission_color" type="color3" value="0.83, 0.4, 0.04" />
<input name="transmission_depth" type="float" value="2" />
<input name="transmission_scatter" type="color3" value="0.9, 0.9, 0.9" />
</open_pbr_surface>
</materialx>
14 changes: 14 additions & 0 deletions Materials/Examples/OpenPbr/open_pbr_ketchup.mtlx
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<?xml version="1.0"?>
<materialx version="1.39" colorspace="lin_rec709">
<surfacematerial name="Ketchup" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" />
</surfacematerial>
<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader">
<input name="base_color" type="color3" value="0.164, 0.006, 0.002" />
<input name="specular_roughness" type="float" value="0" />
<input name="specular_ior" type="float" value="1.3" />
<input name="subsurface_weight" type="float" value="1.0" />
<input name="subsurface_color" type="color3" value="0.164, 0.006, 0.002" />
<input name="subsurface_radius_scale" type="color3" value="0.476, 0.058, 0.039" />
</open_pbr_surface>
</materialx>
10 changes: 10 additions & 0 deletions Materials/Examples/OpenPbr/open_pbr_lightbulb.mtlx
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<?xml version="1.0"?>
<materialx version="1.39" colorspace="lin_rec709">
<surfacematerial name="Light_Bulb" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" />
</surfacematerial>
<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader">
<input name="emission_color" type="color3" value="1.000, 0.415, 0.099" />
<input name="emission_luminance" type="float" value="10000" />
</open_pbr_surface>
</materialx>
20 changes: 20 additions & 0 deletions Materials/Examples/OpenPbr/open_pbr_pearl.mtlx
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<?xml version="1.0"?>
<materialx version="1.39" colorspace="lin_rec709">
<surfacematerial name="Pearl" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" />
</surfacematerial>
<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader">
<input name="base_color" type="color3" value="0.8, 0.75, 0.7" />
<input name="specular_roughness" type="float" value="0.35" />
<input name="specular_ior" type="float" value="1.5" />
<input name="subsurface_weight" type="float" value="1.0" />
<input name="subsurface_color" type="color3" value="0.8, 0.75, 0.7" />
<input name="subsurface_radius_scale" type="color3" value="0.3, 0.5, 0.3" />
<input name="coat_weight" type="float" value="1" />
<input name="coat_roughness" type="float" value="0.15" />
<input name="coat_ior" type="float" value="1.68" />
<input name="thin_film_weight" type="float" value="1.0" />
<input name="thin_film_thickness" type="float" value="0.420" />
<input name="thin_film_ior" type="float" value="2" />
</open_pbr_surface>
</materialx>
15 changes: 15 additions & 0 deletions Materials/Examples/OpenPbr/open_pbr_soapbubble.mtlx
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<?xml version="1.0"?>
<materialx version="1.39" colorspace="lin_rec709">
<surfacematerial name="Soap_Bubble" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" />
</surfacematerial>
<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader">
<input name="specular_roughness" type="float" value="0" />
<input name="specular_ior" type="float" value="1.0" />
<input name="transmission_weight" type="float" value="1.0" />
<input name="thin_film_weight" type="float" value="1.0" />
<input name="thin_film_thickness" type="float" value="0.5" />
<input name="thin_film_ior" type="float" value="1.4" />
<input name="geometry_thin_walled" type="boolean" value="true" />
</open_pbr_surface>
</materialx>
13 changes: 13 additions & 0 deletions Materials/Examples/OpenPbr/open_pbr_velvet.mtlx
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<?xml version="1.0"?>
<materialx version="1.39" colorspace="lin_rec709">
<surfacematerial name="Velvet" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" />
</surfacematerial>
<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader">
<input name="base_color" type="color3" value="0.02, 0.02, 0.02" />
<input name="specular_roughness" type="float" value="0.8" />
<input name="fuzz_weight" type="float" value="1" />
<input name="fuzz_color" type="color3" value="0.4, 0.4, 0.4" />
<input name="fuzz_roughness" type="float" value="0.5" />
</open_pbr_surface>
</materialx>
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