Skip to content

austinrdennis/godot-orchestrator

 
 

Repository files navigation

screen-shot

Godot v4.3 GitHub release (latest by date) LICENSE

Godot Orchestrator

Orchestrator is the ultimate Visual-Scripting solution designed for Godot 4.2+ platform. It revolutionizes Godot game development with its intuitive graph editor interface and hundreds of nodes to build any game logic. This add-on empowers you to craft complex behaviors and intricate game logic with unparalleled ease and flexibility, just as you would find in other commercially available game engines.

Whether you are an experienced Godot veteran or an aspiring developer eager to get started with game development, Orchestrator is a must-have plug-in for any Godot project.

The following screenshots only scratch the surface of what the plug-in offers out of the box, with much more in future builds.

screen-shot

screen-shot

screen-shot

screen-shot

icon Godot Compatibility

Orchestrator is made using Godot GDExtension technology, which has certain ABI (application binary interface) requirements that must be followed to guarantee that the integration between extensions and the engine work as expected. The following table describes which Orchestrator version you should use based on your Godot editor version.

Using the wrong version of Orchestrator with the Godot editor may result in unexpected behavior or crashes.

Godot 4.3+ Godot 4.2
v2.1.x+ (main branch) v2.0.x (2.0 branch)

icon Features

  • A complete visual scripting solution for Godot.
  • Compatible with Godot 4.2+ using Godot GDExtension plug-in technology.
  • Attach an OrchestratorScript to any Godot scene node just like GDScript or CSharp.
  • Hundreds of nodes in dozens of categories such as Flow Control, Logic, Math, Variables and more.
  • Drag-and-drop Editor integration for Scene Nodes, Properties, and Resources.
  • Build re-usable code with custom functions.
  • Supports sending and reacting to Godot signals.
  • Design complex dialogue conversations for NPCs for any game.
  • Work with any Godot engine data type, including complex types like Arrays or Dictionaries.

icon Documentation

For complete documentation, see https://docs.cratercrash.com/orchestrator.

icon Changelog

See CHANGELOG.

icon Licenses

icon Community

icon Contributors

About

Orchestrator: Unleashing Creativity with Visual Scripting

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C++ 96.9%
  • CMake 1.4%
  • Python 1.1%
  • Other 0.6%