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Modifying Sound Reactive WLED
In order to conserve space, Web UI interface are represented as a series of wled00/html_ui.h, wled00/html_settings.h and wled00/html_other.h files which contain C/C++ strings with specific parts of the Web UI.
These files are automatically created from source files available in wled00/data folder. To generate files, install NodeJS 11.0+ globally. After that, recreate html_*.h files by running in the repo directory:
> npm install
> npm run build
If you want to test changes to the UI, it is easiest to work with the local wled00/data/index.htm file. You just need to enter the IP address of a WLED 0.10.0 or newer instance into the popup. If you accidentally input an incorrect IP or want to test with a different instance, clear the local storage (in Chrome: Developer Tools -> Application -> Local Storage)
If you continuously modify files in the wled00/data directory, you want to monitor these changes to make local html_*.h files being updated automatically. To do this, run this in repo directory:
> npm run dev
This will start monitoring wled00/data folder for changes.
WARNING!!! Be careful with changing the javascript in HTML files! For example function GetV() {}
must be the last javascript function in the <script>
element as it will be replaced by automatically generated code to fetch relevant settings from EEPROM. See tools/cdata.js for the replacement rules which run for every *.htm file in wled00/data.
Introduction
Installing and Compiling
First Time Setup
Running Sound Reactive WLED
2D Support
Sound Settings
2D LED Preferences
ARTI-FX
UDP Sound Sync
Sound Reactive Animations
Non-Reactive Animations
Digital Microphone Hookup
Analog Audio Input Options
Using my PC for the Sound
News
It's Not Working
Noise and Spikes
Connectivity Issues
WLED Programming Notes
Modifying Sound Reactive WLED
Future Directions
Adding a new Settings Page
On Lossy Colours
Sliders in WLED
Testing