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glTFast 4.4.7

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@atteneder atteneder released this 12 Nov 19:20
· 757 commits to main since this release

This release fixes some material issues

List of changes

Changed

  • (HDRP): Configuring materials via settings and shader keywords instead of using duplicated shader graphs. This reduces the total shader variant count.

Fixed

  • Correct blend mode for transmission in URP
  • Correct transparency on HDRP >= 10.x (Unity 2020.3 and newer)
  • (URP/HDRP) Using the second UV set on double-sided materials
  • (URP/HDRP) Corrected baseColorTexture UV transform on double-sided materials