glTFast 4.4.7
This release fixes some material issues
List of changes
Changed
- (HDRP): Configuring materials via settings and shader keywords instead of using duplicated shader graphs. This reduces the total shader variant count.
Fixed
- Correct blend mode for transmission in URP
- Correct transparency on HDRP >= 10.x (Unity 2020.3 and newer)
- (URP/HDRP) Using the second UV set on double-sided materials
- (URP/HDRP) Corrected baseColorTexture UV transform on double-sided materials