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glTFast 4.4.0

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@atteneder atteneder released this 26 Oct 22:55
· 796 commits to main since this release

What's new

Added

  • Experimental glTF Editor Export (under main menu File > Export and via API GLTFast.Export.GameObjectExport; #249)
  • Support for meshopt compressed glTFs (EXT_meshopt_compression; #106)
  • Generate Lightmap UVs option in the glTF import inspector lets you create a secondary texture coordinate set (similar to the Model Import Settings from other formats; #238)
  • Generic ICodeLogger methods that don't require a LogCode

Changed

  • Raised required Unity version to 2019.4.7f1 (fixes Burst 1.4 compiler issue #252). If you're on 2019.x, make sure to update to the latest LTS release!
  • Less GC due to CollectingLogger creating the item list on demand