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glTFast 2.4.0

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@atteneder atteneder released this 10 Dec 13:01
· 1252 commits to main since this release

Added

Changed

  • Performance improvement: Avoid redundant Shader.Find invocations by making cached shader references static
  • Built-In shaders can customized now by overriding BuiltInMaterialGenerator.FindShader* methods

Fixed

  • Unlit double sided shader graph materials

Note: The next major release (3.0.0) will raise the minimum required Unity version to 2020.2 and subsequently up to 2020.4 LTS. This is necessary to support new material features in Universal and High Definition Render Pipelines.