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glTFast 6.7.0

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@atteneder atteneder released this 28 Jun 22:37
· 23 commits to openupm since this release

Added

  • (Import) Support for materials variants extension.
  • Serialization support for material extensions IOR, Sheen and Specular.
  • (Import) Ability to load a glTF from a generic Stream (GltfImport.LoadStream; thanks @sandr01d for #10).

Changed

  • (Import) Prefabs imported from glTF assets (at design-time) don't have the glTF logo icon assigned to them anymore. This makes it more consistent with other file types (like FBX; fixes #557).

Deprecated

  • MetaMaterialExport. Always use MaterialExport.GetDefaultMaterialExport to get the correct material export.

Fixed

  • (Export) glTFast shader based materials and textures are exported correctly when using the default render pipeline.
  • Added missing entries to the API documentation.
  • (Export) Base colors are now in correct, linear color space.
  • Alpha mode blend now works as expected in HDRP 11 and newer as well (fixes #699).
  • (Export) Fixed mesh min/max when using Draco compression.