glTFast 6.5.0
atteneder
released this
27 May 10:22
·
42 commits
to openupm
since this release
Added
- (Export) Support for exporting glTFast shader based materials. This reduces data loss on import-export round trips considerably.
- (Export) Support for setting a custom scene origin via transform matrix.
- Dependency on Unity Collections package.
- Added Apple Privacy Manifest documentation.
- Export sample code.
- XML documentation comments.
float4x4.Decompose
overload that outputs rotation as typequaternion
.
Changed
- Faster buffer conversion jobs due to batching via
IJobParallelForBatch
. - (Export) Material exporter implementation is chosen based on used shader by default.
- (Export) Vertex attributes are discarded if they are not used/referenced.
- (Export) Root level nodes' positions are based on their GameObject's world positions (and not their local position anymore).
Fixed
- (Export) Discrepancy in color due to export of unused vertex colors.
- Incorrect copyright text in some SPDX headers.
Deprecated
float4x4.Decompose
overload that outputs rotation as typefloat4
(quaternion values).
Removed
- Soft dependency on deprecated Unity Jobs package.
- Legacy code for Unity versions older than the minimum required 2020 LTS.