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doc: Fixed some wrong release dates
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atteneder committed Oct 14, 2021
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10 changes: 5 additions & 5 deletions ChangeLog.md
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Expand Up @@ -9,7 +9,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Corrected mesh bounds (calculated from accessor's min/max)
- No errors when importing empty scenes

## [4.3.2] - 2020-10-13
## [4.3.2] - 2021-10-13
### Added
- Completed quantization by supporting UInt8/UInt16 skin bone weights
### Changes
Expand Down Expand Up @@ -144,7 +144,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- `GameObjectBoundsInstantiator` correctly calculates bounds for scenes that contain multi-primitive meshes (fixes #173)
- Corrected linear/gamma sampling whenever texture index does not equal image index (fixes #172)

## [3.2.0] - 2020-04-13
## [3.2.0] - 2021-04-13
### Added
- Support for animations via Unity's legacy animation system (`Animation` component; #124)
### Fixed
Expand All @@ -153,7 +153,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Sample code for custom defer agent is now thread safe (fixes #161)
- Meshes with two UV sets and vertex colors now work (fixes #162)

## [3.1.0] - 2020-03-16
## [3.1.0] - 2021-03-16
### Added
- Unlit alpha blended ShaderGraph variants (thanks [@hybridherbst][hybridherbst] for #144)
- Support for unsigned byte joint indices
Expand All @@ -167,15 +167,15 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Error when trying to set texture offset/scale but material doesn't have _MainTex property (thanks [@hybridherbst][hybridherbst] for #142)
- Crash when trying to combine meshes created by glTFast by setting proper submesh vertex count (fixes #100)

## [3.0.2] - 2020-02-07
## [3.0.2] - 2021-02-07
### Changed
- Had to bring back `GltfAsset.isDone` for render tests
### Fixed
- WebGL loading by not using unsupported `System.Threading.Task.Run` (fixes #131)
- Escaped, relative buffer/texture URIs now work on local file system consistently
- Rendertests work again

## [3.0.1] - 2020-02-04
## [3.0.1] - 2021-02-04
### Added
- Error message when a UV set other than the first one is used (is unsupported; see issue #34)
- Unit test for loading all models once (good for quick checks in comparison to performance tests, which take very long)
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