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Release 4.8.0
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atteneder committed May 30, 2022
1 parent 2095ab4 commit 4b9622d
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2 changes: 1 addition & 1 deletion ChangeLog.md
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Expand Up @@ -4,7 +4,7 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

## [Unreleased]
## [4.8.0] - 2022-05-30
### Added
- A target layer can be defined for instantiated GameObjects via `GameObjectInstantiator.Settings.layer` (thanks [Krzysztof Lesiak][Holo-Krzysztof] for #393)
- Re-normalize bone weights (always for design-time import and opt-in at runtime via `GLTFAST_SAFE` scripting define)
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2 changes: 1 addition & 1 deletion Documentation~/Images/badge_linecoverage.svg
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2 changes: 1 addition & 1 deletion Runtime/Scripts/Export/Constants.cs
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Expand Up @@ -17,7 +17,7 @@

namespace GLTFast.Export {
static class Constants {
public const string version = "4.7.0";
public const string version = "4.8.0";

internal const string mimeTypePNG = "image/png";
internal const string mimeTypeJPG = "image/jpeg";
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2 changes: 1 addition & 1 deletion package.json
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@@ -1,6 +1,6 @@
{
"name": "com.atteneder.gltfast",
"version": "4.7.0",
"version": "4.8.0",
"displayName": "glTFast",
"description": "Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor",
"unity": "2019.4",
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