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Release 4.4.11
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atteneder committed Jan 24, 2022
1 parent 9c9b5bc commit 4408122
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2 changes: 1 addition & 1 deletion ChangeLog.md
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Expand Up @@ -4,7 +4,7 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

## [Unreleased]
## [4.4.11] - 2022-01-24
### Changed
- `SkinnedMeshRenderer` created by the `GameObjectInstantiator` will have `updateWhenOffscreen` set to *true* to avoid culling issues (at a performance cost; #301)
- (Editor Import): Imported Mecanim AnimationClips now have Loop Time set to true (fixes #291)
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2 changes: 1 addition & 1 deletion Runtime/Scripts/Export/Constants.cs
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Expand Up @@ -17,6 +17,6 @@

namespace GLTFast.Export {
static class Constants {
public const string version = "4.4.10";
public const string version = "4.4.11";
}
}
2 changes: 1 addition & 1 deletion package.json
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@@ -1,6 +1,6 @@
{
"name": "com.atteneder.gltfast",
"version": "4.4.10",
"version": "4.4.11",
"displayName": "glTFast",
"description": "Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor",
"unity": "2019.4",
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