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Update to released version of the game #1

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@tomkidd tomkidd commented Feb 29, 2024

This PR features the changes for the full version of the game.

Note that to get things to run in an app bundle I added functionality to access SDL's Base Path concept. If you'd prefer that code/concept be handled differently let me know, but otherwise this should be all the differences between the code they released two years ago and now.

https://github.com/Official3DRealms/wrath-darkplaces

…th-darkplaces

Caveats:

mvm_cmds.c could not find the Steam methods so I commented them out, seeing as how the DRM-free Mac builds won't have access to Steam anyway. The way cl_steam.c/.h works it should be seeing them but for whatever reason it's not.

mvm_cmds.c similarly doesn't like the Controller_Poll method so for now I've commented that out too

Visual Studio project and resource files I left alone because I'm not sure what the wrathplaces project prefers there - most of the changes look to be version or semantic.

Otherwise this should be the changes from the EA -> 1.0 version of the code, while maintaining the changes that wrathplaces and my MSP fork implemented.
(at least on my machine)
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