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astrellon committed Apr 13, 2024
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Expand Up @@ -4,6 +4,8 @@ This is my approach at creating some 3D pixel art in Godot.

Take the project structure with a grain of salt as I am new to Godot.

![Screenshot of the game](screenshot.png)

## Basic Shader

The effect works primarily using `SCREEN_UV` combined with using the current screen size and texture size to calculate what the texture lookup should be. See `materials/isometric_basic.gdshader` for the simplest example of this.
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